all good. But the map opens at a fixed zoom factor. In the old code, I could set the zoom factor (see above). How do I do that in 2.0?player.set_controller {
type = defines.controllers.remote,
position = entity.position,
surface = entity.surface,
}
[2.0.x] How to set the zoom for a remote view map?
[2.0.x] How to set the zoom for a remote view map?
So player.zoom_to_world(position, zoom) is gone and I figured out that I can replace it with
Re: [2.0.x] How to set the zoom for a remote view map?
[answering my own question]
use "player.zoom". Using
in 0.1 steps from 0 up works really well to match the zoom levels in the GUI.
use "player.zoom". Using
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3 * math.exp(-1.05 * zoom_level)