[2.0.23] Smart Pipette no longer functions as expected

Bugs that are actually features.
Lebothegizebo
Burner Inserter
Burner Inserter
Posts: 11
Joined: Mon Dec 19, 2022 12:51 am
Contact:

[2.0.23] Smart Pipette no longer functions as expected

Post by Lebothegizebo »

When using the smart pipette with the default keybind, "Q", hovering over any building with that SPECFIC building works as normal, and puts that building in your cursor, as intended, as long as you have that building in your inventory, whether it be an inserter, assembling machine or foundry. However, when you DONT have that building in your inventory, the expected behavior of putting that building you hovered over, pressing Q, and receiving a ghost in your cursor does NOT occur, like in older versions of Factorio. It also plays an error sound when attempting to pick that building into your cursor. It is rather quite, detaching from productivity when making a new save game. because i like to pick a building already built and make ghosts from that.
Attached is a video and the latest factorio.log
No mods are used.
2024-11-29 12-42-28.mp4
(14.01 MiB) Downloaded 28 times
factorio-current.log
(7.98 KiB) Downloaded 11 times
Loewchen
Global Moderator
Global Moderator
Posts: 9739
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [2.0.23] Smart Pipette no longer functions as expected

Post by Loewchen »

It's an interface setting.
User avatar
IsaacOscar
Filter Inserter
Filter Inserter
Posts: 843
Joined: Sat Nov 09, 2024 2:36 pm
Contact:

Re: [2.0.23] Smart Pipette no longer functions as expected

Post by IsaacOscar »

Specifically, Go to Settings → Interface and make sure this is ticked:
11-29-2024, 13-47-25.png
11-29-2024, 13-47-25.png (631.39 KiB) Viewed 773 times
Lebothegizebo
Burner Inserter
Burner Inserter
Posts: 11
Joined: Mon Dec 19, 2022 12:51 am
Contact:

Re: [2.0.23] Smart Pipette no longer functions as expected

Post by Lebothegizebo »

I must have changed that years ago and forgotten about it. Thanks!
Post Reply

Return to “Not a bug”