I don't think it does, the way the code works is to first look at the recipes and convert them to "complex" recycling recipes. It skips alot of recipes, but if a mod adds two normal looking recipes that produce the same thing, I think the code will just generate two recycling recipes, and one will overwrite the other.BlueTemplar wrote: ↑Wed Nov 27, 2024 12:51 pm Oh, I think I get it now : I got confused between 'empty barrel' as an item (which is actually just 'barrel') and 'empty barrel' as a category of recipe. I guess this was added to make sure the game doesn't get confused and gives you back filled barrels when you try to recycle an empty one ?
(Which makes me think : where exactly is the basic vs advanced recipe distinction is being made in the code ?)
Then the code goes over every item, an if a recycling recipe for it wasn't generated in the first step, it makes a recycle-to-itself recipe.