[Pard] [2.0.20] Space Platform Tips and Tricks not triggering

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parsleytoday
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[Pard] [2.0.20] Space Platform Tips and Tricks not triggering

Post by parsleytoday »

Hi, I have built a space platform, launched it, and am creating space science. I do not have a space platform tips and tricks page however.

It seems there is a skip trigger.

{
type = "tips-and-tricks-item",
name = "space-platform",
category = "space-platform",
order = "a",
is_title = true,
trigger =
{
type = "build-entity",
entity = "rocket-silo"
},
skip_trigger =
{
type = "research",
technology = "space-science-pack"
},
simulation = simulations.space_platform
},

Did I somehow trigger the skip trigger before building a rocket silo? Should this skip trigger exist?

I am on the latest steam version without any betas.
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bombcar
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by bombcar »

I have a similar issue - I have not received any tips & tricks after the quality ones; I've reached volcanus from YouTube tutorials but haven't a thing in the tips.

As far as I know I didn't skip anything. I also don't know how I could manually "trigger" them to appear
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parsleytoday
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by parsleytoday »

Thanks bombcar. Yeah I've noticed since I didn't get the space platform tips and tricks, I'm not getting any more tips and tricks for any of the other planets. Researched and landed on Vulcanus, nothing, researched Fulgora, nothing. Last tips and tricks I have was from the quality module.

I can update my save attachment if needed.
bombcar
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by bombcar »

Supposedly

Code: Select all

/unlock-tips
will unlock all tips, but that would be ... all - including spoilers.

They say it doesn't disable achievements ...
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by bombcar »

Seems to have been fixed with 2.0.23
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by qwr »

I have the same issue on 2.0.21, the latest Steam version. I will see if it gets fixed when 2.0.23 is released on steam
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IsaacOscar
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by IsaacOscar »

qwr wrote: Sun Dec 01, 2024 4:06 am I have the same issue on 2.0.21, the latest Steam version. I will see if it gets fixed when 2.0.23 is released on steam
It is on steam, you just need to opt into betaa/experimental releases in the settings.
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Re: [2.0.20] Space Platform Tips and Tricks not triggering

Post by IsaacOscar »

bombcar wrote: Tue Nov 26, 2024 2:37 pm Supposedly

Code: Select all

/unlock-tips
will unlock all tips, but that would be ... all - including spoilers.

They say it doesn't disable achievements ...
You can manually modify C:\Program Files (x86)\Steam\userdata\######\427520\remote\player-data.json (where ##### is your steam id number)
and change some of the tips and tricks statuses from "locked" to "suggested".

No achievement issues, and then you don't need to unlock them all, also you can lock ones that have bean mistakenly unlocked.
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Re: [Pard] [2.0.20] Space Platform Tips and Tricks not triggering

Post by Pard »

I have done a lot of testing, and everything seems to be working as intended. We have tried to improve tips in the expansion in a way that it wouldn't overwhelm the player. If it is possible, tips should appear when the player is struggling to do something or if there is a clear indication that things can be done in a better way. This is easier said than done since every player has a different approach to the game.

Here with space science, it is a bit tricky… Since one can research technology in a queue and doesn't plan to do it right away, showing tips about space science may be too soon. So the sequence to show the tip goes as follows… First you have to research the technology "space-science-pack", then the game waits 15 minutes. After this is fulfilled, there is another check if there were no new tips recently. The tip will appear only if there is a time window of 15 minutes without any other tip.

The skip trigger here is very simple. If the player has set the recipe to create space science in the assembler on the platform, then we expect he knows what to do, and showing a notification for this isn't necessary. If he still struggles with the setup of the space science, the tip is there, just not marked as unread.

We are dealing with people sick of the constant flow of tip notifications and, at the same time, with people that want a tip for technology right away. We are trying to find a middle ground where we don't hold your hand every step of the way and still provide answers for people that struggle.

I hope you will find this explanation satisfactory. No pun intended. :D
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