LTN and Factorio 2.0

Adds new train stops forming a highly configurable logistic network.

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Diablo
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Re: LTN and Factorio 2.0

Post by Diablo »

I agree, coming saterday I'm hoping to make a lot of headway.
I'll keep you posted.
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Re: LTN and Factorio 2.0

Post by sigma_crf »

Thank you so much for working on this mod!
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Re: LTN and Factorio 2.0

Post by Viidi »

While you are waiting for LTN, I suggest my option.
This is not a fix, but a full-fledged mod from scratch.

Work is still underway, including the design of the mod page. I was in a hurry to make a release, even I haven't played much yet, so there may be bugs and some flaws.

https://mods.factorio.com/mod/RailLogisticsDispatcher

Write any bugs you find on the mod's page.
11-06-2024, 10-59-17.png
11-06-2024, 10-59-17.png (814.08 KiB) Viewed 2310 times
Last edited by Viidi on Wed Nov 06, 2024 7:59 am, edited 1 time in total.
maciekish
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Re: LTN and Factorio 2.0

Post by maciekish »

Wow the interface looks really great, will try this. Thank you.
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Re: LTN and Factorio 2.0

Post by Collettore »

Viidi wrote: Tue Nov 05, 2024 9:34 am While you are waiting for LTN, I suggest my option.
This is not a fix, but a full-fledged mod from scratch.

Work is still underway, including the design of the mod page. I was in a hurry to make a release, even I haven't played much yet, so there may be bugs and some flaws.

https://mods.factorio.com/mod/RailLogisticsDispatcher

Write any bugs you find on the mod's page.
I hope you will cope with all the bugs in your project
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Re: LTN and Factorio 2.0

Post by Viidi »

I hope so too. I am grateful to everyone who leaves bug reports - it helps a lot
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Re: LTN and Factorio 2.0

Post by Charon18@yandex.ru »

Diablo wrote: Sat Nov 02, 2024 8:41 pm I agree, coming saterday I'm hoping to make a lot of headway.
I'll keep you posted.
How is the work with the mod going?
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Re: LTN and Factorio 2.0

Post by Diablo »

Charon18@yandex.ru wrote: Sat Nov 09, 2024 5:50 am How is the work with the mod going?
It's going quite well so far, I have my best people working on it. :)
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Re: LTN and Factorio 2.0

Post by Diablo »

Just a little update on the progress thus far.
We have made good progress on getting everything compatible with 2.0
However, we have been running into some tougher issues and are trying to get those resolved.
LTN is currently loading into 2.0 but frequent crashes are still happening and we trying to get it all sorted out.
A lot has changed in 2.0 with regards to the rail system itself and that is proving to be a bit of a puzzle to solve.
Still not providing a end date or even the garanty that we will be able to get it done, but I still wanted to let you know that we are still working on it.
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Re: LTN and Factorio 2.0

Post by BraveCaperCat »

Viidi wrote: Tue Nov 05, 2024 9:34 am While you are waiting for LTN, I suggest my option.
This is not a fix, but a full-fledged mod from scratch.

Work is still underway, including the design of the mod page. I was in a hurry to make a release, even I haven't played much yet, so there may be bugs and some flaws.

https://mods.factorio.com/mod/RailLogisticsDispatcher

Write any bugs you find on the mod's page.

11-06-2024, 10-59-17.png
I haven't read the mod page yet and I know it's going to be better than LTN, mainly because it has a gui and I don't think LTN did. (Even if LTN had a GUI, it certainly wasn't that good)
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
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Re: LTN and Factorio 2.0

Post by blankbuffoon »

Viidi wrote: Tue Nov 05, 2024 9:34 am While you are waiting for LTN, I suggest my option.
This is not a fix, but a full-fledged mod from scratch.
Hi! I signed up just to say how impressed I am with the community of this game and what they do!

I really loved LTN, and I really liked the alternative you're making for version 2.0.

I wish you success and hope that you will be able to realize what you are planning!
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Re: LTN and Factorio 2.0

Post by Dubstep Squirrel »

Diablo wrote: Sun Nov 17, 2024 9:39 am Just a little update on the progress thus far.
We have made good progress on getting everything compatible with 2.0
However, we have been running into some tougher issues and are trying to get those resolved.
LTN is currently loading into 2.0 but frequent crashes are still happening and we trying to get it all sorted out.
A lot has changed in 2.0 with regards to the rail system itself and that is proving to be a bit of a puzzle to solve.
Still not providing a end date or even the garanty that we will be able to get it done, but I still wanted to let you know that we are still working on it.
What kinds of problems are you having?
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Re: LTN and Factorio 2.0

Post by Diablo »

Dubstep Squirrel wrote: Mon Nov 18, 2024 12:50 am What kinds of problems are you having?
One of the issues is that It seems that virtual signals have changed, and we are in the process of figuring out how to get LTN to function with these changes.
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Re: LTN and Factorio 2.0

Post by Dubstep Squirrel »

Diablo wrote: Mon Nov 18, 2024 10:19 am
Dubstep Squirrel wrote: Mon Nov 18, 2024 12:50 am What kinds of problems are you having?
One of the issues is that It seems that virtual signals have changed, and we are in the process of figuring out how to get LTN to function with these changes.
Like how parameters doesnt exist for get_control_behaviors, or actually using the signal?
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Re: LTN and Factorio 2.0

Post by Viidi »

BraveCaperCat wrote: Sun Nov 17, 2024 10:57 am I haven't read the mod page yet and I know it's going to be better than LTN, mainly because it has a gui and I don't think LTN did. (Even if LTN had a GUI, it certainly wasn't that good)
Thank you for your kind words.
blankbuffoon wrote: Sun Nov 17, 2024 5:04 pm Hi! I signed up just to say how impressed I am with the community of this game and what they do!

I really loved LTN, and I really liked the alternative you're making for version 2.0.

I wish you success and hope that you will be able to realize what you are planning!
Thank you for your kind words too.
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Re: LTN and Factorio 2.0

Post by Diablo »

Made some more progress over the weekend.
It's proven a lot harder that enticipated.
But progress was made non the less.
Lots has change with the rail system.

Keep you posted.

EDIT:

Update, well I may have spoken to soon.
Just got word that updating LTN is a no go for now.

The API documentation is lacking some crucial info for us to process at this time.

Hopefully if the documentation gets updated (or if someone knows how to set a count for a virtual signal in the new system) then we might revisit.
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Re: LTN and Factorio 2.0

Post by Decibel »

Viidi wrote: Tue Nov 05, 2024 9:34 am While you are waiting for LTN, I suggest my option.
This is not a fix, but a full-fledged mod from scratch.
This looks interesting, and simpler than LTN. One question though... does it support mixed items coming to or from a station? I know people recommended against doing that in LTN, but it's actually not a problem with a correct design, and is a REALLY powerful feature to have.
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Re: LTN and Factorio 2.0

Post by Viidi »

Decibel wrote: Mon Nov 25, 2024 2:17 am
This looks interesting, and simpler than LTN. One question though... does it support mixed items coming to or from a station? I know people recommended against doing that in LTN, but it's actually not a problem with a correct design, and is a REALLY powerful feature to have.
Hello.
Stations can either request or offer multiple items. They can also request and offer at the same time.
However, one delivery can only deliver one type of item at a time. The groundwork for composite deliveries has been made, but not completed.
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