[2.0.20] bug in the stuck inserter

Things that has been reported already before.
Vesper
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[2.0.20] bug in the stuck inserter

Post by Vesper »

Factorio 2024.11.24 - 11.49.13.06.mp4
(12.13 MiB) Downloaded 16 times
If the control signal is not received, it loads one item at a time.
If the signal is given and then interrupted, it unloads everything that has accumulated.
However, if the flow of items is interrupted, disabling the signal does not release the inserter.

machine translation
Vesper
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Re: [2.0.20] bug in the stuck inserter

Post by Vesper »

How it all started.
stuck inserter does not unload items if there are fewer than 16 pieces.

this is not convenient for my purposes, and I started looking for a way around this limitation. I found that if you connect a logic wire, but do not give a signal, loading goes on one item at a time. I started to build a scheme based on this principle. At first everything worked as intended, and then it stopped. I started looking for the reason. found. I sent the error report in the post above. Now I have a thought, isn't it God's fact that items are not unloaded if there are fewer than 16 of them

machine translation
robot256
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Re: [2.0.20] bug in the stuck inserter

Post by robot256 »

If I understand your video correctly, this bug was already reporter here: 121038

Basically, once the stack inserter goes to sleep "waiting for source items" to appear on the empty belt, it stops listening to circuit network changes. Thus it never gets the message that it's okay to swing the arm with what it has.
Vesper
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Re: [2.0.20] bug in the stuck inserter

Post by Vesper »

Yes, it's really the same problem. I'm sorry, I didn't find it, so I created this one.
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