I got some intersection designs that unfortunately uses bridges (paywalled behind a DLC) but thankfully the throughput is great according to my testing. I may or may not have made up the name Behlertrumpet.
Behlertrumpet
4 lane
RHT, 2-4-2 tile spacing
RHT, 4-4-4 tile spacing
Spaghetti junction
4 lane
RHT, 2-4-2 tile spacing
RHT 4-4-4 tile spacing
Shortened hybrid cloverleaf windmill interchange
2 lane
RHT, 2 tile spacing
RHT, 4 tile spacing
RHT, 6 tile spacing
3 and 4 way intersections
- BraveCaperCat
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Re: 3 and 4 way intersections
Wow, that is one weird junction...Hovedgade wrote: ↑Sun Nov 24, 2024 12:18 am I got some intersection designs that unfortunately uses bridges (paywalled behind a DLC) but thankfully the throughput is great according to my testing.Spaghetti junction
4 lane
RHT, 2-4-2 tile spacing
RHT 4-4-4 tile spacing
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.
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Re: 3 and 4 way intersections
Designed a couple of new intersections. 4 spacing RHD, chunk aligned with power poles, buffered for up to 6 length trains in every direction. 3x3 chunks for the 4-way, 3x2 for the 3-way. Can get slightly higher TPM by signal spamming but I didn't care to double the signal count for ~5 more TPM. Quite proud of these, managed to exceed all my design goals and they look great as well. As of this posting I believe the Hourglass is the only 3x3 chunk intersection with room for proper chunk power poles and buffering - I searched extensively and couldn't find any others.
Hourglass 4-way: ~93 TPM
Tulip 3-way: ~76 TPM
Hourglass 4-way: ~93 TPM
Tulip 3-way: ~76 TPM
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- BraveCaperCat
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Re: 3 and 4 way intersections
Compared to the other junction I mentioned, these are much cleaner.stupidfathobbit wrote: ↑Sun Nov 24, 2024 2:11 am Designed a couple of new intersections. 4 spacing RHD, chunk aligned with power poles, buffered for up to 6 length trains in every direction. 3x3 chunks for the 4-way, 3x2 for the 3-way. Can get slightly higher TPM by signal spamming but I didn't care to double the signal count for ~5 more TPM. Quite proud of these, managed to exceed all my design goals and they look great as well. As of this posting I believe the Hourglass is the only 3x3 chunk intersection with room for proper chunk power poles and buffering - I searched extensively and couldn't find any others.
Hourglass 4-way: ~93 TPM
Tulip 3-way: ~76 TPM
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.