[2.0.20] Crash loading save, chunk consistency check fails (MilitaryTarget wrong chunk)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
SorcererOfCode
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[2.0.20] Crash loading save, chunk consistency check fails (MilitaryTarget wrong chunk)

Post by SorcererOfCode »

My old save game from last week, I had some pc issues and haven't been able to play. With the update I am unable to load this game in either single or multiplayer. Getting a consistency check when it goes to load. I REALLY don't want to have to restart as I'm right at the end of my first Space Age Playthrough.

Any input or assistance for this would be much appreciated. I have tried changing versions already like going to 2.0.19 but there was no change, same result.

the Error Log is as follows:

Code: Select all

   0.000 2024-11-22 22:41:53; Factorio 2.0.20 (build 80511, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Config path: C:/Users/DaNaL/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/DaNaL/AppData/Roaming/Factorio [3552107/3814506MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: Intel(R) Core(TM) i9-14900K, 32 cores, RAM: 11689/65276 MB, page: 20124/75004 MB, virtual: 4378/134217727 MB, extended virtual: 0 MB]
   0.023 Memory info:
   0.023  [0]: Corsair CMH64GX5M2Y6400C32 32768 MB 6400 MHz 1.1 v
   0.023  [1]: Corsair CMH64GX5M2Y6400C32 32768 MB 6400 MHz 1.1 v
   0.040 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.182 Video driver: windows
   0.182 Available displays: 2
   0.182  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.182  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x01, [3840,0], 2560x1440, 32bit, 59Hz}
   0.210 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.322 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.6614
   0.322   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.322   [Local Video Memory] Budget: 23374MB, CurrentUsage: 9MB, Reservation: 0/11815MB
   0.322   [Non-Local Vid.Mem.] Budget: 31870MB, CurrentUsage: 0MB, Reservation: 0/16063MB
   0.322   Tiled resources: Tier 2
   0.322   Unified Memory Architecture: No
   0.322   BGR 565 Supported: Yes
   0.322   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.322 Graphics settings preset: very-high
   0.322   Dedicated video memory size 24142 MB
   0.342 Desktop composition is active.
   0.342 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.342                   [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.357 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.390 Joystick device connected: instance: 0, Xbox One Elite 2 Controller
   0.390 Game controller connected: instance: 0, Xbox One Elite 2 Controller, Xbox One Elite 2 Controller
   0.951 SteelSeries GameSense Controller initialized.
   0.971 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.971 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.971 Info ModManager.cpp:434: FeatureFlag quality = true
   0.971 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.971 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.971 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.971 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.973 Loading mod core 0.0.0 (data.lua)
   1.000 Loading mod base 2.0.20 (data.lua)
   1.116 Loading mod elevated-rails 2.0.20 (data.lua)
   1.134 Loading mod quality 2.0.20 (data.lua)
   1.141 Loading mod space-age 2.0.20 (data.lua)
   1.355 Loading mod base 2.0.20 (data-updates.lua)
   1.363 Loading mod quality 2.0.20 (data-updates.lua)
   1.373 Loading mod space-age 2.0.20 (data-updates.lua)
   1.420 Checksum for core: 2863993211
   1.420 Checksum of base: 3548713318
   1.420 Checksum of elevated-rails: 2929976872
   1.420 Checksum of quality: 3484764141
   1.420 Checksum of space-age: 1973748825
   1.628 Prototype list checksum: 3872509593
   1.662 Loading sounds...
   1.880 Info PlayerData.cpp:68: Local player-data.json unavailable
   1.880 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732336665
   2.080 Crop bitmaps.
   2.081 Parallel sprite loader initialized (threads: 32, bitmaps: 8228)
   6.854 Initial atlas bitmap size is 16384
   6.864 Created an atlas bitmap (size 16384x16380) [none]
   6.876 Created an atlas bitmap (size 16384x16384) [none]
   6.893 Created an atlas bitmap (size 16384x16384) [none]
   6.893 Created an atlas bitmap (size 16384x15420) [none]
   6.893 Created an atlas bitmap (size 16384x8392) [decal]
   6.897 Created an atlas bitmap (size 16384x16384) [low-object]
   6.897 Created an atlas bitmap (size 4096x960) [low-object]
   6.897 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   6.897 Created an atlas bitmap (size 16384x5596) [none]
   6.897 Created an atlas bitmap (size 1676x79) [not-compressed]
   6.898 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.903 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   6.903 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   6.903 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   6.903 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   6.903 Created an atlas bitmap (size 8192x2576) [mipmap]
   6.903 Created an atlas bitmap (size 2048x1520) [mipmap]
   6.903 Created an atlas bitmap (size 4096x3152) [mipmap]
   6.903 Created an atlas bitmap (size 4096x3152) [mipmap]
   6.904 Created an atlas bitmap (size 4096x3152) [mipmap]
   6.904 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.905 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   6.920 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   6.924 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   6.924 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
   6.924 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   6.924 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   6.924 Loading 3D bitmaps.
   6.932 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   6.941 Parallel sprite loader initialized (threads: 31, bitmaps: 8228)
  15.158 Sprites loaded
  15.169 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  15.180 Generated mipmaps (4) for atlas [6] of size 4096x960   
  15.212 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  15.224 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  15.235 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  15.257 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  15.277 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  15.313 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  15.325 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  15.335 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  15.356 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  15.366 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  15.377 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  15.389 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  15.408 Custom mipmaps uploaded (3203)
  15.412 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
  17.262 Factorio initialised
  17.262 Discord overlay detected (DiscordHook64.dll)
  17.271 Game is running on selected version branch on Steam.
  17.271 Steam Storage Quota: 23628/23841
  27.828 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  27.828 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
  27.828 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
  27.828 Loading map C:\Users\DaNaL\AppData\Roaming\Factorio\saves\Luke Space Age Multiplayer.zip: 48446131 bytes.
  27.847 Loading level.dat: 142180213 bytes.
  27.849 Info Scenario.cpp:178: Map version 2.0.15-4
  30.777 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1731974406
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Surface\Chunk.cpp(386): Chunk::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Surface\Surface.cpp(126): Surface::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1719): Map::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(827): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3E6E259D)
00007FFA3E6E259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4044AF38)
00007FFA4044AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  32.179 Error Chunk.cpp:391: On chunk [-56, -23] (surface nauvis) there is a MilitaryTarget (for entity [name=big-biter, type=unit(Unit), position={5.891, 9.289}, direction=<no>, force=enemy, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]) which is not registered on this chunk but on chunk [0, 0] (surface nauvis)
  32.179 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  32.214 Info CrashHandler.cpp:318: Executable CRC: 1438233420
  32.214 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  33.328 Uploading log file
  33.337 Error CrashHandler.cpp:270: Heap validation: success.
  33.338 Creating crash dump.
  33.432 CrashDump success
factorio-current.log
(11.06 KiB) Downloaded 9 times
Attachments
Luke Space Age Multiplayer.zip
(46.2 MiB) Downloaded 12 times
SorcererOfCode
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Re: [2.0.20] Crash loading save, chunk consistency check fails (MilitaryTarget wrong chunk)

Post by SorcererOfCode »

I was able to find the issue. Headed back to Nauvis and found some bitters homed in the start area. I cant kill them otherwise it crashes the game again. Was able to get the game to launch by downgrading back to 2.0.15.
robot256
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Re: [2.0.20] Crash loading save, chunk consistency check fails (MilitaryTarget wrong chunk)

Post by robot256 »

Can confirm. Loading in 2.0.15, there is a Biter Spawner at (9, 12) which is in a frozen state, along with six various Worms and one Big Biter. They are colliding with factory buildings and do not react to the player. They are of force enemy, and the worms still wiggle back and forth, but the spawner and biter don't move at all. Switching to editor allows you to open the GUI for the spawner, but right-clicking to delete causes the game to crash.

If I had to guess, they are part of an enemy base that was supposed to spawn at different chunk, but a hardware bit flipped and they ended up there instead. I know some changes were made to the consistency checks, so that could explain why it loads in 2.0.15 but not 2.0.20.
SorcererOfCode
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Re: [2.0.20] Crash loading save, chunk consistency check fails (MilitaryTarget wrong chunk)

Post by SorcererOfCode »

I ended up just finishing that save and starting a new proper multiplayer with my brother. So that world is gone, no harm done now. Just weird issues.
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