[boskid][2.0.21] "Epic quality" technology doesn't require "Production science pack" as prerequisite if Space Age is dis
[boskid][2.0.21] "Epic quality" technology doesn't require "Production science pack" as prerequisite if Space Age is dis
"Adam fell that men might be; and men are, that they might have joy."
Re: [2.0.21] "Epic quality" technology doesn't require "Production science pack" as prerequisite if Space Age is disable
Thanks for the report. That is indeed a missing prerequisite when playing base+quality and is now fixed for 2.0.22.
Given that i have my script which is guarding that "base" pack is not missing any of those technology dependencies, and is guarding "base + elevated_rails + quality + sa" is not missing any of those technology dependencies, i converted it slightly to run once on a "base + quality" set of mods and it identified exactly what you reported (epic-quality technology missing dependency on the production-science-packs) but it also identified 2 other missing dependencies (recycling missing a dependency on processing-unit and recycling missing a dependency on concrete, since both of those technologies provide a recipe to craft ingredient of the recycler), which are also fixed.
Given that i have my script which is guarding that "base" pack is not missing any of those technology dependencies, and is guarding "base + elevated_rails + quality + sa" is not missing any of those technology dependencies, i converted it slightly to run once on a "base + quality" set of mods and it identified exactly what you reported (epic-quality technology missing dependency on the production-science-packs) but it also identified 2 other missing dependencies (recycling missing a dependency on processing-unit and recycling missing a dependency on concrete, since both of those technologies provide a recipe to craft ingredient of the recycler), which are also fixed.