Allow belt/chest circuit readers to read spoilage level of most spoiled item

Post your ideas and suggestions how to improve the game.

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Tinyboss
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Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

Post by Tinyboss »

It would be nice for pentapod-egg-keeper-alivers. Just run it when the stored egg is just about to hatch.
Vasya228
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Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

Post by Vasya228 »

For logistic network I kinda solved it by offloading fresh products to a storage chest (yellow) with an inserter, and then unloading most spoiled to a passive provider chest (red) when yellow has more than N items. From the red chest most spoiled get offloaded right into a heating tower in the same manner.

As bots prioritise yellow chests over red, they get the freshest eggs, and red chest keeps some for an emergency.

Production works constantly and refills chests in a rate which allows all contents to be burnt in 1/2 of spoil time.
I also tried to trigger offloading on a timer (based on a decider combinator), but in case of production issues it would burn all eggs requiring me to visit Gleba to refill it manually.
d4ltr0n
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Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

Post by d4ltr0n »

+1 I would kill for this feature. The most obvious use case in my mind is the ability to burn biter eggs or pentapod eggs right before they hatch.
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Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

Post by adam_bise »

This would be best to put as a selector option. Freshness ascending selects spoilage first, rotting second, and unspoilable last. Would work well with a decider dropdown that filters spoilable vs unspoilable.
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