I build an interrupt with a wait condition of 5 sec of inactivity but it just restarts itself. I tried other conditions but they aren't working either. The only one that is still working is empty or full inventory.
What i was expecting is that if one condition is activated it would make the train move to the next action. and it worked for some time, but just started being bugged at one point.
Now every wait conditions in every train is "stuck" like this
I'm adding a video. I've recorded the issue on my screen.
I hope I've followed the instructions for the bug report well.
See you soon
[2.0.20] Train wait condition broken
[2.0.20] Train wait condition broken
- Attachments
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- SPACE AGE.zip
- (23.45 MiB) Downloaded 26 times
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- factorio-current.log
- (10.29 KiB) Downloaded 26 times
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- factorio-previous.log
- (9.47 KiB) Downloaded 25 times
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- train inactivity.mp4
- (2.46 MiB) Downloaded 25 times
Re: Train wait condition broken
(Edit: Looks like not a bug / gameplay help to me)
I loaded your save and everything is behaving as you have programmed it.
The Firearm Magaine train that is "stuck" is simply re-triggering the interrupt because the interrupt condition is still met. (The OR means it only needs 1 item in it to trigger.) The Crude Oil train correctly returns to the supply station after 60 seconds of inactivity if any fluid has been unloaded, because its interrupt condition is different and is not met. (The AND means it will only trigger if the wildcard is present and the wagon is completely full.)
I loaded your save and everything is behaving as you have programmed it.
The Firearm Magaine train that is "stuck" is simply re-triggering the interrupt because the interrupt condition is still met. (The OR means it only needs 1 item in it to trigger.) The Crude Oil train correctly returns to the supply station after 60 seconds of inactivity if any fluid has been unloaded, because its interrupt condition is different and is not met. (The AND means it will only trigger if the wildcard is present and the wagon is completely full.)
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: Train wait condition broken
Thank you so much for your fast, thorough, and complete response. I deeply appreciate it. I’m sorry for any trouble I caused in the bug report over this issue. I spent a few days trying to figure out the problem, but thanks to your help, my trains are now back on schedule