TL;DR
A ghost train should turn a signal red just like a real train
What?
Existing, real trains cannot enter blocks which have ghost trains in them.
Why?
Currently, placing ghost trains on tracks which are in use is pretty dodgy. Because the ghost train doesn't block the signal, you can get a lot of weird interactions. For example, the robots can place half of the new train right after the real train decided to enter that block at full speed, annihilating it. Then the other robots place the other half the train after the real train leaves.
Ghost trains should occupy signals
Moderator: ickputzdirwech
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Re: Ghost trains should occupy signals
Yeap. That is exactly the reason I have dedicated train-building areas. That have no way for trains to get into them.
Re: Ghost trains should occupy signals
But you could, like, start the ghost train on an exit-only siding instead of right in the middle of things.
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Re: Ghost trains should occupy signals
Hmm, what should happen if you put a ghost train on a block that's already occupied by a real train? (Once the real train leaves, the ghost train reserves the block, and only then will construction robots make the train.)
What about several ghost trains on the same block? (Have the bots construct a train arbitrarily, then wait for it to leave the block before making the other one)
What about several ghost trains on the same block? (Have the bots construct a train arbitrarily, then wait for it to leave the block before making the other one)
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Re: Ghost trains should occupy signals
What I would do is deconstruct a piece of track so live trains can't get in the way, put the ghosts down, once they've been built, put the piece of track back.
Re: Ghost trains should occupy signals
That is what I've been doing, but it breaks how construction robots should work- place and forget