Add a toggle to disable the jetpack

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Omnifarious
Filter Inserter
Filter Inserter
Posts: 276
Joined: Wed Jul 26, 2017 3:24 pm
Contact:

Add a toggle to disable the jetpack

Post by Omnifarious »

TL;DR
Add a toggle enable or disable the jetpack on the mech armor.
What?
There should be a button near the one for the exoskeleton that lets you turn the jetpack on and off. If the jetpack is off, then the automatic flying over things behavior would be disabled and it would be like normal power armor. When it is on, you get the current behavior.
Why?
I like the new mech suit, but like the exoskeleton, there are times when I'd kind of like to be able to disable the jetpack.

Having the jetpack enabled all the time is a little less problematic than the exoskeleton. Having many exoskeletons can make it nearly impossible to position yourself with any precision. There is a similar issue with the jetpack in the sense that sometimes, I don't want to be directly on top of a pipe or a building, but it's hard to do that, especially with exoskeletons and the jetpack in combination. And when zoomed out it can be difficult to even tell if I'm on top of a building or not.

Also, it's easier to get a feel for a space, where you can and can't build, things like that, if your movement is obstructed by obstacles.

I like the choice to make flying automatic when the jetpack is on. There is almost nothing about Factorio that is based on detailed, precise fine motor actions in a limited timeframe. And having a manually activated jetpack would change this, and change the experience of Factorio.
User avatar
Clair
Burner Inserter
Burner Inserter
Posts: 11
Joined: Sun Mar 24, 2019 1:50 am
Contact:

Re: Add a toggle to disable the jetpack

Post by Clair »

+1 I was looking for if there was a toggle for this.

The hovering and landing animations have just enough jitter to them, and it engages based on position with no resistance, that I end up missing some of my clicks when moving horizontally. Bumping into the sides of objects is too useful for positioning to me.

I also just dislike how hovering affects the feel of the game; obstructions added a texture to a factory's character that I desperately missed once I equiped the mech suit. Leaving little corridors between solar panels and planning pipes around walking through them, gets lost and it feels more like I'm just a slippery cursor that jitters up and down sometimes.
Post Reply

Return to “Ideas and Suggestions”