Hello!
Gleba absolutely crushed me, so I loaded the save game makes when you fly to the planet and flew to Fulgora instead.
So, Ive never landed on Gleba in this save.
However, Gleba still has 0.4 evolution factor right now, so when I land there again, it will be even harder then the 1st time.
My proposal is to start increasing evolution factor only after the 1st landing to the planet, and not before.
Start increasing evolution factor later
Moderator: ickputzdirwech
Start increasing evolution factor later
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Re: Start increasing evolution factor later
+1 on this. 120898 says it is intended behavior, but I think it is unintuitive for evolution to progress prior to landing. I wonder how much of the "gleba is hard" complaining comes from people having a platform looping around all the inner planets in preparation for landing on gleba which was unintentionally making the planet harder.
Re: Start increasing evolution factor later
+1, too easy for players (people I know, not me, I'm a god gamer obviously :D ) to screw themselves over by driving over to the planet (on purpose/accident), having second thoughts, and not landing for 1h, 10h, 100h later and then being surprised when the pentapods are already most of the way through their evolution.
Intentional or not, I think this is poor design to punish players who don't understand that this happens in a permanent way. Especially newer players who might be trying to get achievements, and can't just cheat to set planet evo to 0 again.
Intentional or not, I think this is poor design to punish players who don't understand that this happens in a permanent way. Especially newer players who might be trying to get achievements, and can't just cheat to set planet evo to 0 again.
Re: Start increasing evolution factor later
I've had the same issue, thankfully it's not as evolved yet but this is frustrating.
If this is truly intended, it would at least make sense from a design perspective to allow me to see the planet's surface around 0,0 so I can actually tell that the surface has been generated and the counter started ticking, even a little surface would work. It would also make sense lorewise to at least have a view of where you're landing, so it's a win-win.
It makes little sense that I can send supplies down to the planet and then get unclaimed item alerts which proceed to show me a black screen when clicked.
Granted it was pretty obvious that the surface was generated from the fact that I could send stuff down and from alerts trying to "show" me the location of unclaimed items, but the black screen being there lead me to assume that the planet was not "active" yet despite being generated.
If this is truly intended, it would at least make sense from a design perspective to allow me to see the planet's surface around 0,0 so I can actually tell that the surface has been generated and the counter started ticking, even a little surface would work. It would also make sense lorewise to at least have a view of where you're landing, so it's a win-win.
It makes little sense that I can send supplies down to the planet and then get unclaimed item alerts which proceed to show me a black screen when clicked.
Granted it was pretty obvious that the surface was generated from the fact that I could send stuff down and from alerts trying to "show" me the location of unclaimed items, but the black screen being there lead me to assume that the planet was not "active" yet despite being generated.
Last edited by Haprenti on Thu Nov 21, 2024 12:44 am, edited 2 times in total.
Re: Start increasing evolution factor later
+1, I didn't research all the planets before I first left Nauvis, only when needed. I wanted to drop down a little more ice for water on Vulcanus to kick start some production so I researched Fulgora since it was farther out and figured it would have more ice around it. So I ran a space platform there and back and did get my ice. 5 hours later I noticed the evolution factor in the map view increasing, I rolled back my save.
I can definitely imagine people researching them all and traveling around space as soon as they can and getting hammered with way harder enemies on Gleba hours later. After the recent update that hides the surface from remote view until you travel to the surface there isn't really a reason for it to be generated until you actually travel there or drop cargo. So at the least the point at which it is generated could be changed to help with this.
I can definitely imagine people researching them all and traveling around space as soon as they can and getting hammered with way harder enemies on Gleba hours later. After the recent update that hides the surface from remote view until you travel to the surface there isn't really a reason for it to be generated until you actually travel there or drop cargo. So at the least the point at which it is generated could be changed to help with this.
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Re: Start increasing evolution factor later
+1
I sent a platform to do science packs research in Gleba orbit, just to have that out of the way. Later on I noticed that the evolution was at 0.3 (I was setting up Fulgora meanwhile). Now I know this, its kinda sad.
I sent a platform to do science packs research in Gleba orbit, just to have that out of the way. Later on I noticed that the evolution was at 0.3 (I was setting up Fulgora meanwhile). Now I know this, its kinda sad.
Re: Start increasing evolution factor later
ngl it looks more like a bug evolution only suppose to increase when you kill nests or when nests consume pollution (spores in gleba's case)
Re: Start increasing evolution factor later
Time has been a factor in evolution for a very long time. It's just that pollution and nests kills are a bigger contributor than time.