TL;DR
I would like to have Decider Combinators produce 2 outputs: one for True and one for False.What?
The mechanics are simple: Have one output enabled if the condition is true, the other output enabled if the condition is false.A picture's worth a thousand bits:
Why?
All too frequently we need to have an output condition determined by both states of a decider. Currently the only way to do this is to drop a second combinator with a boolean inverted condition. A much simpler approach is to use a single decider with a True condition output and a False condition output.Not only will this reduce the number of deciders in a lot of factories, this could also potentially improve the experience for non-developer players who can easily grasp the concept of an if/else statement, but who might struggle with the concept of boolean inversion.