"Better-Power-Armor-Grid" crashed after version 2.0.20

Things that has been reported already before.
3105685368
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"Better-Power-Armor-Grid" crashed after version 2.0.20

Post by 3105685368 »

"Better-Power-Armor-Grid" crashed after version 2.0.20
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boskid
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Re: "Better-Power-Armor-Grid" crashed after version 2.0.20

Post by boskid »

Please provide a log file. Just saying "it crashed" does not carry too much informations.
3105685368
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Re: "Better-Power-Armor-Grid" crashed after version 2.0.20

Post by 3105685368 »

unable to upload the attachment, so i just post the log

0.056 Info ModManager.cpp:255: Found duplicate mod BuilderBotStart, using higher version (0.4.0 > 0.3.6).
0.059 Info ModManager.cpp:255: Found duplicate mod inventory-repair, using higher version (20.0.1 > 20.0.0).
0.060 Info ModManager.cpp:255: Found duplicate mod jetpack, using higher version (0.4.2 > 0.4.1).
0.062 Error ModManager.cpp:1125: Mod package read error. JSON parser error in package metadata: Duplicate key "author" in property tree at ROOT at C:/Users/3pH/AppData/Roaming/Factorio/mods/MokeysFasterStart_1.1.4.zip/info.json:6
0.092 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: zh-CN]
0.275 Video driver: windows
0.275 Available displays: 1
0.275 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x2160, 32bit, 144Hz}
0.469 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.796 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2488; driver: nvldumdx.dll 32.0.15.6590
0.796 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.796 [Local Video Memory] Budget: 7250MB, CurrentUsage: 24MB, Reservation: 0/3753MB
0.796 [Non-Local Vid.Mem.] Budget: 15520MB, CurrentUsage: 10MB, Reservation: 0/7888MB
0.796 Tiled resources: Tier 2
0.796 Unified Memory Architecture: No
0.796 BGR 565 Supported: Yes
0.796 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.796 Graphics settings preset: very-high
0.796 Dedicated video memory size 8018 MB
0.821 Desktop composition is active.
0.821 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.821 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.847 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.006 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.007 Info ModManager.cpp:434: FeatureFlag freezing = true
1.007 Info ModManager.cpp:434: FeatureFlag quality = true
1.007 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.007 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.007 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.007 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.008 Loading mod settings belt-visualizer 2.0.1 (settings.lua)
1.008 Loading mod settings AmmoGroup 1.1.0 (settings.lua)
1.008 Loading mod settings anti-gloom 2.0.0 (settings.lua)
1.008 Loading mod settings car-finder 2.0.0 (settings.lua)
1.009 Loading mod settings far-reach 2.0.0 (settings.lua)
1.009 Loading mod settings informatron 0.4.0 (settings.lua)
1.009 Loading mod settings inventory-repair 20.0.1 (settings.lua)
1.009 Loading mod settings jetpack 0.4.2 (settings.lua)
1.009 Loading mod settings remove-biters-corpses 2.0.2 (settings.lua)
1.009 Loading mod settings RunningSpeed 0.5.0 (settings.lua)
1.009 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua)
1.009 Loading mod settings ups-fps 0.4.0 (settings.lua)
1.010 Loading mod settings aai-containers 0.3.0 (settings.lua)
1.010 Loading mod settings aai-loaders 0.2.4 (settings.lua)
1.011 Loading mod core 0.0.0 (data.lua)
1.025 Loading mod base 2.0.20 (data.lua)
1.157 Loading mod belt-visualizer 2.0.1 (data.lua)
1.163 Loading mod AmmoGroup 1.1.0 (data.lua)
1.170 Loading mod beltplanner-patched-18 0.14.0 (data.lua)
1.177 Loading mod car-finder 2.0.0 (data.lua)
1.184 Loading mod elevated-rails 2.0.20 (data.lua)
1.205 Loading mod flib 0.15.0 (data.lua)
1.211 Loading mod informatron 0.4.0 (data.lua)
1.218 Loading mod jetpack 0.4.2 (data.lua)
1.225 Loading mod noangledcables 0.2.3 (data.lua)
1.242 Loading mod quality 2.0.20 (data.lua)
1.253 Loading mod remove-biters-corpses 2.0.2 (data.lua)
1.259 Loading mod RunningSpeed 0.5.0 (data.lua)
1.265 Loading mod tree-eraser 0.2.0 (data.lua)
1.270 Loading mod factoryplanner 2.0.1 (data.lua)
1.277 Loading mod space-age 2.0.20 (data.lua)
1.523 Loading mod aai-containers 0.3.0 (data.lua)
1.540 Loading mod aai-loaders 0.2.4 (data.lua)
1.541 Script @__aai-loaders__/data.lua:5: Log mods once: {
AmmoGroup = "1.1.0",
RunningSpeed = "0.5.0",
Waterfill_v17 = "2.0.0",
["aai-containers"] = "0.3.0",
["aai-loaders"] = "0.2.4",
["alien-biomes-graphics"] = "0.7.0",
["anti-gloom"] = "2.0.0",
aotixzhcn = "3.0.0",
base = "2.0.20",
["belt-visualizer"] = "2.0.1",
["beltplanner-patched-18"] = "0.14.0",
["biter-remover"] = "2.0.0",
["car-finder"] = "2.0.0",
["elevated-rails"] = "2.0.20",
factoryplanner = "2.0.1",
["far-reach"] = "2.0.0",
flib = "0.15.0",
informatron = "0.4.0",
["inventory-repair"] = "20.0.1",
jetpack = "0.4.2",
noangledcables = "0.2.3",
quality = "2.0.20",
["remove-biters-corpses"] = "2.0.2",
["show-max-underground-distance"] = "0.1.0",
["space-age"] = "2.0.20",
["tree-eraser"] = "0.2.0",
["ups-fps"] = "0.4.0"
}
1.556 Loading mod Waterfill_v17 2.0.0 (data.lua)
1.568 Loading mod base 2.0.20 (data-updates.lua)
1.582 Loading mod anti-gloom 2.0.0 (data-updates.lua)
1.593 Loading mod inventory-repair 20.0.1 (data-updates.lua)
1.602 Loading mod quality 2.0.20 (data-updates.lua)
1.628 Loading mod space-age 2.0.20 (data-updates.lua)
1.639 Loading mod aai-loaders 0.2.4 (data-updates.lua)
1.650 Loading mod jetpack 0.4.2 (data-final-fixes.lua)
1.662 Loading mod show-max-underground-distance 0.1.0 (data-final-fixes.lua)
1.673 Loading mod ups-fps 0.4.0 (data-final-fixes.lua)
1.688 Loading mod aai-containers 0.3.0 (data-final-fixes.lua)
1.712 Loading mod aai-loaders 0.2.4 (data-final-fixes.lua)
1.810 Checksum for core: 2863993211
1.810 Checksum of base: 3548713318
1.810 Checksum of belt-visualizer: 46874208
1.810 Checksum of alien-biomes-graphics: 0
1.810 Checksum of AmmoGroup: 269380408
1.810 Checksum of anti-gloom: 2385817775
1.810 Checksum of beltplanner-patched-18: 3483592885
1.810 Checksum of biter-remover: 0
1.810 Checksum of car-finder: 1120809659
1.810 Checksum of elevated-rails: 2929976872
1.810 Checksum of far-reach: 2454916370
1.810 Checksum of flib: 2235140407
1.810 Checksum of informatron: 1824090339
1.810 Checksum of inventory-repair: 2908806630
1.810 Checksum of jetpack: 1085358279
1.810 Checksum of noangledcables: 2014561160
1.810 Checksum of quality: 3484764141
1.810 Checksum of remove-biters-corpses: 158148861
1.810 Checksum of RunningSpeed: 2303585338
1.810 Checksum of show-max-underground-distance: 1201560390
1.810 Checksum of tree-eraser: 4109864037
1.810 Checksum of ups-fps: 4060190508
1.810 Checksum of factoryplanner: 2719536303
1.810 Checksum of space-age: 1973748825
1.810 Checksum of aai-containers: 3862807178
1.810 Checksum of aai-loaders: 3401923021
1.810 Checksum of Waterfill_v17: 2359303729
1.810 Checksum of aotixzhcn: 0
2.087 Prototype list checksum: 3618894706
2.124 Loading sounds...
2.392 Info PlayerData.cpp:68: Local player-data.json unavailable
2.392 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732102399
2.654 Initial atlas bitmap size is 16384
2.667 Created an atlas bitmap (size 16384x16384) [none]
2.683 Created an atlas bitmap (size 16384x16368) [none]
2.704 Created an atlas bitmap (size 16384x16380) [none]
2.705 Created an atlas bitmap (size 16384x15584) [none]
2.705 Created an atlas bitmap (size 16384x8392) [decal]
2.709 Created an atlas bitmap (size 16384x16384) [low-object]
2.710 Created an atlas bitmap (size 4096x1248) [low-object]
2.710 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.710 Created an atlas bitmap (size 16384x5596) [none]
2.710 Created an atlas bitmap (size 1676x79) [not-compressed]
2.711 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.716 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.717 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.717 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.717 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.717 Created an atlas bitmap (size 8192x2576) [mipmap]
2.717 Created an atlas bitmap (size 2048x1520) [mipmap]
2.717 Created an atlas bitmap (size 4096x3152) [mipmap]
2.717 Created an atlas bitmap (size 4096x3152) [mipmap]
2.717 Created an atlas bitmap (size 4096x3152) [mipmap]
2.718 Created an atlas bitmap (size 8192x4176) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.718 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.736 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
2.741 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.741 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
2.742 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.742 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.742 Loading 3D bitmaps.
2.752 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.765 Parallel sprite loader initialized (threads: 15, bitmaps: 8367)
17.419 Sprites loaded
17.475 Generated mipmaps (4) for atlas [5] of size 16384x16384
17.486 Generated mipmaps (4) for atlas [6] of size 4096x1248
17.497 Generated mipmaps (3) for atlas [10] of size 8192x6112
17.531 Generated mipmaps (3) for atlas [11] of size 16384x16320
17.554 Generated mipmaps (3) for atlas [12] of size 16384x4832
17.565 Generated mipmaps (3) for atlas [13] of size 8192x3872
17.577 Generated mipmaps (3) for atlas [14] of size 4096x3104
17.616 Generated mipmaps (3) for atlas [15] of size 8192x2576
17.627 Generated mipmaps (3) for atlas [16] of size 2048x1520
17.638 Generated mipmaps (3) for atlas [17] of size 4096x3152
17.660 Generated mipmaps (3) for atlas [18] of size 4096x3152
17.671 Generated mipmaps (3) for atlas [19] of size 4096x3152
17.682 Generated mipmaps (5) for atlas [20] of size 8192x4176
17.693 Generated mipmaps (3) for atlas [25] of size 8192x2352
17.717 Custom mipmaps uploaded (3229)
17.721 Video memory usage: 3577.88 MB (Atlases: 3446.89 MB, Textures: 130.99 MB)
17.723 Custom inputs active: 29
17.819 Factorio initialised
17.823 Steam Storage Quota: 22815/23841
29.752 Loading map C:\Users\3pH\AppData\Roaming\Factorio\saves\bzdqs.zip: 44962761 bytes.
29.811 Loading level.dat: 143850459 bytes.
29.815 Info Scenario.cpp:178: Map version 2.0.15-4
32.444 Loading blueprint storage: Local timestamp 1732018188, Cloud timestamp 1732018187
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\Entity.cpp(1891): Entity::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(145): EntityWithHealth::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithOwner.cpp(348): EntityWithOwner::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintEntities.cpp(1007): BlueprintEntities::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\Blueprint.cpp(758): Blueprint::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintBookRecord.cpp(367): BlueprintBookRecord::checkParentConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintLibrary.cpp(965): BlueprintLibrary::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1735): Map::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(827): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFECFEF7374)
00007FFECFEF7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED09FCC91)
00007FFED09FCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
35.481 Error LogisticSections.cpp:337: this->canTrashNotRequested() was not true
35.481 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
35.520 Info CrashHandler.cpp:318: Executable CRC: 1438233420
35.520 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
52.185 Uploading log file
52.208 Error CrashHandler.cpp:270: Heap validation: success.
52.210 Creating crash dump.
52.506 CrashDump success
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boskid
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Re: "Better-Power-Armor-Grid" crashed after version 2.0.20

Post by boskid »

That is a duplicate of 120411
3105685368
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Re: "Better-Power-Armor-Grid" crashed after version 2.0.20

Post by 3105685368 »

So i need to wait for 2.0.21 ?
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