TL;DR
A 10% throwing fire rate buff of all capsules (grenades, combat robotics, poison, fish, gleba products, slowdown) for every level of health research should be applied to the player.What?
Thematically it makes sense for the vibe of the tech, being stronger would mean the engineer is also more suited to lobbing heavy equipment around.Gameplay wise it extends the lifetime of capsule gameplay by a little bit on Gleba where explosives are good against pentapods and on Vulcanus where destroyers/poison is good against small/medium demolishers, which are the moments where the technology best shines anyways. Combat robotics can be deployed faster which holds up follower count tech while still not being as busted as auto deploying your whole follower count on one spot instantaneously, making high counts less tedious. Gleba products wouldn't be effected much, but faster fish eating also works well with newly increased health if you didn't want to wait for regen.
Why?
Capsules for the most part get pretty overshadowed by other options that you unlock pretty soon after, and I believe extending their life outwards a little longer before Aquilo tech can make the combat a little more competitive.My favorite reason, it's a really funny concept and again suits the meme technology well of it being kind of silly. Eating your greens so you can chuck grenades like it's nobody's business or eat fish by the handful is absolutely the roundabout thinking the engineer would do.