I'm trying to set an assembler's recipe based on available ingredients - in this minimal example, assemble undergrounds as long as there are belts. For that, I need a constant signal of available ingredients. In this setup (see blueprint) there is exactly 1 underground ingredient available, tge input signal for the decider most of the time is 1, but for few frames its empty (0), and then 2. The sequenze goes 1 -> empty -> 2 -> 1 -> ...
Specifically, the issue is:
- The signal is lost for a frame
- The signal is doubled for a frame
- Place the blueprint
- Drop 1 belt on the belt
- Open Decider combinator