Nothing fancy, just a little more visibility when you start, so you don't have to walk around to find resources and can directly know if you want to restart the map or not.
The idea would be to have an option to increase the starting visibility.
Map generation: Starting VISIBLE area
Moderator: ickputzdirwech
Re: Map generation: Starting VISIBLE area
Seems a little lazy to me!
The solution to this is to open the map editor, choose your settings and generate. You can then restart it a number of times until you find the right one.
At that point, you can save your map and load it in single or multiplayer.
The solution to this is to open the map editor, choose your settings and generate. You can then restart it a number of times until you find the right one.
At that point, you can save your map and load it in single or multiplayer.
Re: Map generation: Starting VISIBLE area
I don't see why not.
Re: Map generation: Starting VISIBLE area
Code: Select all
/c game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
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Re: Map generation: Starting VISIBLE area
As korvex said earlier
works too (i think i got it)
Code: Select all
/c game.forces.player.chart({{-1024,-1024},{1024, 1024}})