Intangir's Vanilla Train Network v2.0.3a

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
Intangir_V
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Intangir's Vanilla Train Network v2.0.3a

Post by Intangir_V »

Intangir's Vanilla Train Network
I updated my vanilla train network to work with factorio 2.0+ (and space age)
The implementation is totally re-rebuilt (and relatively untested so this is alpha) using the new 2.0 features for parameterized BPs, and train interrupts. VERY powerful tools.

You use it essentially the same as before but it has several improvements:

Video explanation: https://youtu.be/CuYDZV47ht8

2.0.2a fixes a flex train overprovisioning issue that occurs with multiple supply stations

IVTN 2.0.3a

Narrow track layout for grid block bases 2.0 (with red/green circuits):
Last edited by Intangir_V on Sat Nov 16, 2024 10:07 pm, edited 4 times in total.
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Re: Intangir's Vanilla Train Network v2.0.1a

Post by r3nt5ch3r »

Your solution most likely get a lot of problems when having n:n stations and multiple trains, that have been explained/solved here: https://www.youtube.com/watch?v=EggDldJVggM

Also having a train loaded with items inside the depot is properly not right. A train should only leave the depot if it can fully complete the load-unload-circle.
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Re: Intangir's Vanilla Train Network v2.0.1a

Post by Intangir_V »

i already accounted for that and covered it in the video...

only the dedicated ones will generally ever be loaded in the depot

no known problems so far, it's working great
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Re: Intangir's Vanilla Train Network v2.0.2a

Post by Intangir_V »

Updated to 2.0.2 fixes some overprovisioning issues with multiple supply stations, didn't have time to make a good edited video lol
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Re: Intangir's Vanilla Train Network v2.0.2a

Post by Intangir_V »

Made a much better video explaining its use: https://youtu.be/CuYDZV47ht8
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Re: Intangir's Vanilla Train Network v2.0.2a

Post by EssentialAttack »

Hi! Love the ideas behind the blueprint, however my trains are 1-4-0, what do I change to make your logic compatible with different cargo wagon amounts? Could you maybe add this to the parameter questionnaire?
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by Intangir_V »

Updated to 2.0.3a :
  • fixed the train carts being treated as parameterized when they shouldn't be
  • added flex fluid trains!
  • renamed fluid supply stations to differentiate between item suppy stations
  • added signalling for 'is full' for fluid supply and fluid demand stations
  • added circuit network connections for fluid type stations
  • added formula for fluid train capacity size
  • fixed accidentally parameterized type in fuel check
  • added fuel station is not full check before trying to refuel
  • moved fuel station power pole to lineup better if used with depot stations
https://youtu.be/VL5gIK09a94
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Re: Intangir's Vanilla Train Network v2.0.2a

Post by Intangir_V »

EssentialAttack wrote: Wed Nov 13, 2024 7:45 am Hi! Love the ideas behind the blueprint, however my trains are 1-4-0, what do I change to make your logic compatible with different cargo wagon amounts? Could you maybe add this to the parameter questionnaire?
I made a covering what you need to change to make your own custom alterations to the BPs

https://youtu.be/nyORCJoKZHA
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by Markus199867 »

Hey can you explain why "Read train contents" and "Read train count" is necessary in the depot station?
I tried to disable them and it stopped working but i can't figure out why.
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by Intangir_V »

Markus199867 wrote: Mon Nov 18, 2024 7:39 pm Hey can you explain why "Read train contents" and "Read train count" is necessary in the depot station?
I tried to disable them and it stopped working but i can't figure out why.
read contents is important to signal to other waiting trains that you already have those materials on hand, so they don't go pick more up

read train count is useful for keeping the counters at random offsets from eachother basically it re-randomizes their offsets frequently so they are unlikely to ever be in sync, and if they are, they won't be for long
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by sutech »

Hi, if i play with combo trains like one vagon of acid and three vagons of uranium, its possible ??
sorry my english is basic... :P
Relationship: In love with FactoriO :P :D
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by Intangir_V »

sutech wrote: Wed Nov 20, 2024 4:14 pm Hi, if i play with combo trains like one vagon of acid and three vagons of uranium, its possible ??
sorry my english is basic... :P
ya you can do stuff like that but will want to make them dedicated so they don't show up to other stations they can't do any good at
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by CzBuCHi »

and i tought that IVTN 1.0 was complicated ... my head hurts :D

About tweaking station / train wagons - why not have # of wagons as a BP parameter? (or as value in constant combinator)

PS: Fluid station name: please use space after 's' instead of dot at the end (it triggers my OCD for some reason lol)

PSS: when i was messing with those BPs and i selected 'parameter 0' i dindt see any issues with it - so in theory player could create specialized BPs by placing station and selecting wagon count but not commodity type (respective select 'parameter 0' as commodity) and the create new BP from that ...
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Re: Intangir's Vanilla Train Network v2.0.3a

Post by Nerby »

Hello, Intangir!

Your train network is great! And I like a lot also the narrow tracks blueprints.

I have one question, though.

Why do you request a new load only when the need is more than one load? Wouldn't it be better to use request a load as soon as you need one?
Screenshot 2024-11-29 094852.png
Screenshot 2024-11-29 094852.png (54.7 KiB) Viewed 229 times

Thanks and best regards,

Nerby
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