Explorer capsule
#recipe:
6


#suggestion:
-a capsule that spawns 2 long lasting non combat, explorer robots that have powerful mounted light systems
-explorer robots don't count towards follower robots and a max of 4 can exist / player
-upon spawning, the robots each take different sides of a player in a predetermined range and start rotating clockwise at the same time (first 2 robots will go E and W and the other 2 N and S; if a robot from the E or W side is destroyed one from the N or S side will move in it's place)
-explorer robots will have the lowest amount of aggro gain, even lower then the player
(effect) --> a alternative to night vision goggles that don't consume modular armor space but have a more limited reveal range
Camouflage shield
#recipe:
//undecided
#suggestion:
-a shield that can be inserted into a modular armor that reduces the player signature making the distance at which monsters aggro the player less
-shield occupies 2x2 and the effect stacks only 3 times ; once players attack the camouflage shield effect will be removed
(effect) --> makes map exploring possible and less risky in areas with fewer hives
Multiple Modular Armor layouts & Layouts swap button
#suggestion:
-modular armor layouts tabs should be added to any modular armor that would allow a player to predefine different types of layouts to switch between ( Basic modular armor: 2 tabs; Power armor: 3 tabs; Power armor MK2: 4 tabs )
(effect) --> at the press of 1 button a player can switch between a fighting layout with more shields or a builder layout with more movement speed