[2.0.18] Crash

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WhiteFang
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[2.0.18] Crash

Post by WhiteFang »

The game crashes at startup with an access violation crash.
It might be important (or not) to know that I'm hosting the game for multiplayer while starting the game through steam's "remote play" (local network) functionality.
Attachments
factorio-dump-current.dmp
(2.29 MiB) Downloaded 11 times
factorio-current.log
(21.27 KiB) Downloaded 10 times
JoWoSpaceAge.zip
(68.68 MiB) Downloaded 13 times
Last edited by WhiteFang on Fri Nov 15, 2024 10:35 am, edited 1 time in total.
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

It also crashes when running it at the source PC (no steam remote play)
Attachments
JoWoSpaceAge.zip
(68.68 MiB) Downloaded 13 times
factorio-dump-current.dmp
(2.14 MiB) Downloaded 9 times
factorio-current.log
(17.88 KiB) Downloaded 11 times
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

Crashed once again, it seems like each time it crashes on a different thing, I've seen crashes at `Unit::setup` and also the `TransportLine::TransportLine` which I've reported about before.
Attachments
factorio-dump-previous.dmp
(2.12 MiB) Downloaded 9 times
factorio-dump-current.dmp
(2.08 MiB) Downloaded 10 times
factorio-previous.log
(18.32 KiB) Downloaded 10 times
factorio-current.log
(18.02 KiB) Downloaded 11 times
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

Once more, this time without even showing the dialog that the game crashed, it just vanished. The log file seems incomplete (seems like there's no stacktrace as per usual, and no .dmp file either)
Attachments
factorio-current.log
(14.26 KiB) Downloaded 9 times
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

Still trying to load the same save file, but it crashed again. This time it contains something about `TransportBeltConnectable::connectGroundNeighbours` and mentions some blueprint I have in my blueprint book, yet I'm not using it at all, nor did I "load" the blueprint into the multiplayer game.
Attachments
factorio-dump-current.dmp
(2.33 MiB) Downloaded 8 times
factorio-current.log
(19.7 KiB) Downloaded 8 times
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

This time around it crashed with `Entity::save`. I'm not sure if it helps out if I keep adding crash logs and dmp files... hopefully it provides some insight into the issue as it seems like something different keeps going wrong each time I try to load the save.
Attachments
factorio-dump-current.dmp
(2.24 MiB) Downloaded 7 times
factorio-current.log
(21.27 KiB) Downloaded 9 times
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

Maybe it helps if I also provide my blueprint book dat file? (I've renamed it to .zip so the forum allows me to upload it... simply remove the ".zip" extension and make it a ".dat" again and it should work)
Attachments
blueprint-storage-2 - RENAME ME BACK TO DAT.dat.zip
(36.14 MiB) Downloaded 14 times
WhiteFang
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

Even going back to 5 auto saves ago doesn't work, they (the auto saves) all crash. (auto save interval is 5 minutes)
Attachments
_autosave5.zip
(68.56 MiB) Downloaded 12 times
_autosave4.zip
(68.59 MiB) Downloaded 14 times
_autosave3.zip
(68.73 MiB) Downloaded 12 times
_autosave2.zip
(68.62 MiB) Downloaded 13 times
_autosave1.zip
(69.1 MiB) Downloaded 14 times
DarkShadow44
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Re: [2.0.18] Access Violation Crash

Post by DarkShadow44 »

Sounds to me like bad hardware. Could you try memtest?
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Re: [2.0.18] Access Violation Crash

Post by posila »

Thanks for the report.
The crashes are all over the place, and it seems to me your system is very unstable.
Have you updated BIOS to version with fix for 13th gen Intel CPU stability issues? https://videocardz.com/newz/intel-confi ... re-updates
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Re: [2.0.18] Access Violation Crash

Post by WhiteFang »

I did not apply the fix yet. I'll get onto that asap.

The system itself is fairly new (bought only little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam).
I did manager to get the "main" save working on the host machine just once after replugging some USB devices and fiddling with my audio & mic settings so I could perform a discord call with my brother to obtain a copy of the save file he made when we last played (the evening before) since mine didn't work anymore (and neither do the auto saves).
However, when moving back to the other PC to play via remote, it's now crashing again (without the intel cpu fix applied yet).

I do notice getting more crashes when playing the game using steam's remote play.
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