[2.0.18] Crash
[2.0.18] Crash
The game crashes at startup with an access violation crash.
It might be important (or not) to know that I'm hosting the game for multiplayer while starting the game through steam's "remote play" (local network) functionality.
It might be important (or not) to know that I'm hosting the game for multiplayer while starting the game through steam's "remote play" (local network) functionality.
- Attachments
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- factorio-dump-current.dmp
- (2.29 MiB) Downloaded 11 times
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- factorio-current.log
- (21.27 KiB) Downloaded 10 times
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- JoWoSpaceAge.zip
- (68.68 MiB) Downloaded 13 times
Last edited by WhiteFang on Fri Nov 15, 2024 10:35 am, edited 1 time in total.
Re: [2.0.18] Access Violation Crash
It also crashes when running it at the source PC (no steam remote play)
- Attachments
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- JoWoSpaceAge.zip
- (68.68 MiB) Downloaded 13 times
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- factorio-dump-current.dmp
- (2.14 MiB) Downloaded 9 times
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- factorio-current.log
- (17.88 KiB) Downloaded 11 times
Re: [2.0.18] Access Violation Crash
Crashed once again, it seems like each time it crashes on a different thing, I've seen crashes at `Unit::setup` and also the `TransportLine::TransportLine` which I've reported about before.
- Attachments
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- factorio-dump-previous.dmp
- (2.12 MiB) Downloaded 9 times
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- factorio-dump-current.dmp
- (2.08 MiB) Downloaded 10 times
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- factorio-previous.log
- (18.32 KiB) Downloaded 10 times
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- factorio-current.log
- (18.02 KiB) Downloaded 11 times
Re: [2.0.18] Access Violation Crash
Once more, this time without even showing the dialog that the game crashed, it just vanished. The log file seems incomplete (seems like there's no stacktrace as per usual, and no .dmp file either)
- Attachments
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- factorio-current.log
- (14.26 KiB) Downloaded 9 times
Re: [2.0.18] Access Violation Crash
Still trying to load the same save file, but it crashed again. This time it contains something about `TransportBeltConnectable::connectGroundNeighbours` and mentions some blueprint I have in my blueprint book, yet I'm not using it at all, nor did I "load" the blueprint into the multiplayer game.
- Attachments
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- factorio-dump-current.dmp
- (2.33 MiB) Downloaded 8 times
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- factorio-current.log
- (19.7 KiB) Downloaded 8 times
Re: [2.0.18] Access Violation Crash
This time around it crashed with `Entity::save`. I'm not sure if it helps out if I keep adding crash logs and dmp files... hopefully it provides some insight into the issue as it seems like something different keeps going wrong each time I try to load the save.
- Attachments
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- factorio-dump-current.dmp
- (2.24 MiB) Downloaded 7 times
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- factorio-current.log
- (21.27 KiB) Downloaded 9 times
Re: [2.0.18] Access Violation Crash
Maybe it helps if I also provide my blueprint book dat file? (I've renamed it to .zip so the forum allows me to upload it... simply remove the ".zip" extension and make it a ".dat" again and it should work)
- Attachments
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- blueprint-storage-2 - RENAME ME BACK TO DAT.dat.zip
- (36.14 MiB) Downloaded 14 times
Re: [2.0.18] Access Violation Crash
Even going back to 5 auto saves ago doesn't work, they (the auto saves) all crash. (auto save interval is 5 minutes)
- Attachments
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- _autosave5.zip
- (68.56 MiB) Downloaded 12 times
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- _autosave4.zip
- (68.59 MiB) Downloaded 14 times
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- _autosave3.zip
- (68.73 MiB) Downloaded 12 times
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- _autosave2.zip
- (68.62 MiB) Downloaded 13 times
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- _autosave1.zip
- (69.1 MiB) Downloaded 14 times
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Re: [2.0.18] Access Violation Crash
Sounds to me like bad hardware. Could you try memtest?
Re: [2.0.18] Access Violation Crash
Thanks for the report.
The crashes are all over the place, and it seems to me your system is very unstable.
Have you updated BIOS to version with fix for 13th gen Intel CPU stability issues? https://videocardz.com/newz/intel-confi ... re-updates
The crashes are all over the place, and it seems to me your system is very unstable.
Have you updated BIOS to version with fix for 13th gen Intel CPU stability issues? https://videocardz.com/newz/intel-confi ... re-updates
Re: [2.0.18] Access Violation Crash
I did not apply the fix yet. I'll get onto that asap.
The system itself is fairly new (bought only little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam).
I did manager to get the "main" save working on the host machine just once after replugging some USB devices and fiddling with my audio & mic settings so I could perform a discord call with my brother to obtain a copy of the save file he made when we last played (the evening before) since mine didn't work anymore (and neither do the auto saves).
However, when moving back to the other PC to play via remote, it's now crashing again (without the intel cpu fix applied yet).
I do notice getting more crashes when playing the game using steam's remote play.
The system itself is fairly new (bought only little over a year ago), so I'm not sure what would make it unstable.
I do often unplug my headset when playing at a different location in the house (using the remote play option built-in to steam).
I did manager to get the "main" save working on the host machine just once after replugging some USB devices and fiddling with my audio & mic settings so I could perform a discord call with my brother to obtain a copy of the save file he made when we last played (the evening before) since mine didn't work anymore (and neither do the auto saves).
However, when moving back to the other PC to play via remote, it's now crashing again (without the intel cpu fix applied yet).
I do notice getting more crashes when playing the game using steam's remote play.