dragon_gawain wrote: Sun Nov 10, 2024 5:55 pm Change the quality system so that you can input items of different quality levels into a machine and the quality of the output is based on the quality of ingredients.
It would need to be structured such that the complexity and amount of the input determines the weight it has on the end product (i.e. something like a flying robot frame, which has a lot of intermediates and is a complicated item should have more weight then say, a copper plate). Same with number - a blue chip takes 20 greens and 2 reds. If I have 2 epic reds, 10 uncommon greens, and 10 common greens, the sheer quantity of greens would bring the end result to being closer to an uncommon than a rare, or even an epic.
![Neutral :|](./images/smilies/icon_neutral.gif)
SupplyDepoo wrote: Sun Nov 10, 2024 6:48 pm Haven't even researched Epic and Legendary yet (or Recyclers, because quality recycling loops are kinda boring imo, I'll use them for spidertrons though).
![Idea :idea:](./images/smilies/icon_idea.gif)
![Cool 8-)](./images/smilies/icon_cool.gif)
So I guess what I'd actually want is just a way to dump items into the sea on Nauvis or Gleba, since Vulcanus has lava, Fulgora has recyclers, and Aquilo has very rare resources. Different lines of quality solved!
![Laughing :lol:](./images/smilies/icon_lol.gif)