With seeds having quality, the whole idea of quality on items with a spoil timer is that their lifespan should increase.
As a broken record, I keep asking over and over: we paid for these elements, so why are we being given “compromised” rewards?
We need to do research to access Epic+ quality. We need to do tons of other research. If someone’s using the quality mechanics, why do they need to play a gacha game? This isn’t a game feature; it’s gambling.
If someone creates a rare-level seed, they should get to use it. I can imagine people planting thousands of trees so that such trees eliminate the gambling element of quality through the bacteria process.
For spoilage, copy the same approach—no more turning seeds into nutrients that spoil unless a setup consumes them first.
Dear devs, if you can add peaceful enemies, massive resource deposits in the starting area, no pollution, and spoilage timer increases, why do I need mods to “adjust” a feature I paid for? Why, at the start of the game, can’t we have a checkbox asking if we want to enable quality for seeds and spoilage?
Personally, I hate this system entirely. The fact that I need mods to “adjust” a core element of a planet is just ridiculous.
There is no game balance here—unless you wanted this to be a gacha game, in which case, you’ve implemented that very well. Especially given that a Level 3 quality module only has a 25% improvement over Level 2, it feels like the dev team didn’t want paying DLC players to even access quality items unless they got lucky.
Wasn’t the idea of quality to reduce the need for massive bases that caused UPS/FPS drop? But like this, we’re making even bigger bases, with tons of recycling, just to get high-quality items and build a smaller, more efficient, and less UPS/FPS-draining factory... Task: failed. Every time I access that planet, I feel this.
All of this could have been solved if seeds with quality will essentially create a chain that producesbacterial and other byproducts of the same quality. No more gambling or micromanaging everything before it rots. And again, it's not OP, we need tons of set up to create them. Meaning we use the geral mining spots as per usual, while the trees just for the buildings, equipments, and such, we need in higher quantity without needing to gamble for quality
Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)
Moderator: ickputzdirwech
Re: Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)
I sincerely suggest that you drop the entitled attitude and statements like "I paid money for X" when making suggestions. All it does is make people less likely to listen to you. Flashing your wads of cash just because you are displeased with a certain feature being in the game or not is a silly look.
Space Age being a paid expansion has nothing to do with whether Quality was intertwined with certain parts of the game or not.
Oftentimes, the exclusion of Quality from certain interactions may well have been intended in order to keep the scope of the game manageable, and not introduce needless complexity where it doesn't benefit the gameplay much. In other cases, they simply may not have thought of it, or haven't prioritized it highly enough for it to matter at launch. I have no empathy with assuming the worst intentions and bringing up money you paid for a product when it comes to handling ideas and suggestions.
Space Age being a paid expansion has nothing to do with whether Quality was intertwined with certain parts of the game or not.
Oftentimes, the exclusion of Quality from certain interactions may well have been intended in order to keep the scope of the game manageable, and not introduce needless complexity where it doesn't benefit the gameplay much. In other cases, they simply may not have thought of it, or haven't prioritized it highly enough for it to matter at launch. I have no empathy with assuming the worst intentions and bringing up money you paid for a product when it comes to handling ideas and suggestions.