[2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

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BlueTemplar
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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by BlueTemplar »

And that's still more than the 0 they had a few years ago (if you remember the job postings they did).
Last edited by BlueTemplar on Thu Nov 14, 2024 12:10 pm, edited 1 time in total.
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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by brunzenstein »

Xorimuth wrote:
Thu Nov 14, 2024 11:46 am
brunzenstein wrote:
Thu Nov 14, 2024 11:39 am
Oleg_7777776 wrote:
Thu Nov 14, 2024 11:20 am
AAAAAAAAA, it seems to me that we will soon be left without MAC OS support. Let's live together comrades
It seems to me that the whole factorio developer team has very limited resources for the AppleOS.

It is rumored that only one single developer is responsible for the whole Apple environment.

I would love to be proven wrong - @posila?
Even only 1 dev out of 30 is probably still greater than the proportion of Mac players to total players ;)
(Not to mention that only ~half of those 30 are programmers, the other half are GFX/sound/devops/websites)
Its not the matter of user size but the sheer matter if the product is offered as working on the Mac OS.
If its not, it would harm the truly excellent reputation for Factorio.

It would be only fair to state that Factorio, given its limited resources, is from now on only for the
PC / Linux platform recommended/suitable/available
- this would be a clear cut.

and somehow understandable.

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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by Akyri »

There's a lot of reports from players relating this issue to external monitors, and that may be a factor to some degree. But I want to clearly state, I am having this same issue within 5 minutes of starting a new base, using only the inbuilt MacBook Pro monitor. While plugged in, while on battery, it doesn't matter.

I would love to just be able to play standard Factorio again under the conditions I used to. I truly hope this issue can be resolved soon.

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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by brunzenstein »

Akyri wrote:
Thu Nov 14, 2024 12:33 pm

I would love to just be able to play standard Factorio again under the conditions I used to. I truly hope this issue can be resolved soon.
I sign that!

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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by collinvandyck »

If the performance struggled proportional to the size of the factory and the amount of the simulation, I don't think people would be posting in this thread. That the performance issues we are experiencing are to be expected given that the new rendering engine is fundamentally doing more work doesn't make sense to me, as it's clearly struggling when there is little work to be done (brand new save, both gpu and cpu are not under load) compared to later-game demands, and also that it doesn't struggle at all on other platforms when clearly under more load, and also that it seems to be highly variable (smooth 60fps for a while, and then an quick downgrade to ~30fps for a bit, and then back up to 60fps for some time, even on a fresh map).

I hope that wube understands that we're vocal because we love this game to death and want to enjoy it in the same way we did the base game, but it also feels like wube is a bit irritated by the well-intentioned peanut gallery here and in the other adjacent threads, which doesn't feel great, but maybe i'm misreading the tone. all that being said, for me, the performance is fine on the macbook without the external display attached, so i'm just going to commit to squinting for a bit and check back in a few months to see where we're at.

thanks again wube, i'm loving space age, and thank you for a great game.

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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by Panzerknacker »

Yeah I was also aware people are not talking gigabases here but new saves. I also owned a M1 macbook before and I know it's a powerful little machine, it ran DOTA2 better than my Steam Deck even tho the game is x86 code being emulated on Rosetta. Factorio also ran great, back then it was still the x86 version, now we even have a native ARM build.

If it's stuttering on new maps something must be wrong. Maybe it has something to do with the M1 sharing memory between CPU/GPU and the increased memory usage from Space Age.

People that are having issues, how much memory does your machine have?

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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by Oleg_7777776 »

Panzerknacker wrote:
Thu Nov 14, 2024 3:02 pm
Yeah I was also aware people are not talking gigabases here but new saves. I also owned a M1 macbook before and I know it's a powerful little machine, it ran DOTA2 better than my Steam Deck even tho the game is x86 code being emulated on Rosetta. Factorio also ran great, back then it was still the x86 version, now we even have a native ARM build.

If it's stuttering on new maps something must be wrong. Maybe it has something to do with the M1 sharing memory between CPU/GPU and the increased memory usage from Space Age.

People that are having issues, how much memory does your machine have?
I have the M3 Pro 18 gb, the same problem on the M4, and the M3 Max with 64 gb. The symptoms are a drop in FPS. There may be an epidemic. The intended treatment is described earlier. we are waiting for the doctors from WUBE.

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Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Post by brunzenstein »

posila wrote:
Thu Nov 14, 2024 10:23 am

Dear Sir,

As a dedicated supporter since 2016, I wish to express my concerns respectfully. The urgent pleas for assistance from the Factorio/Mac community make it difficult to understand why there are currently no open positions listed on the company's website.

Considering the substantial cash flow generated from the latest release, it seems there should be sufficient resources to bring on additional support, even if temporarily—perhaps even someone as high-profile as Tim Cook (just a lighthearted suggestion).

Thank you for your attention to this matter.

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