Version 2.0.17
Re: Version 2.0.17
Linux update wehn? (it's still on 2.0.15)
Re: Version 2.0.17
Hmm, nutrients and spoilage itself are biological, but other spoilable things are not.sakuro wrote: ↑Wed Nov 13, 2024 2:20 amRecycler's description has been updated.
What are biological items?... Other items are usually returned 25% of the time (losing 75%), or turned to spoilage if they were biological.
I tried some items (bioflux, bacteria, fish etc.) and found only nutrients turn into spoilage.
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- BlueTemplar
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Re: Version 2.0.17
Anyone looked into what this means in detail ?[space-age] Gleba evolution is smoother and more gradual.
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You (and others here) will probably have more luck with suggestions if you made dedicated threads for them (assuming similar ones don't already exist : use search first !), than for them getting forgotten in this thread...Danjen wrote: ↑Wed Nov 13, 2024 3:50 amSpeaking of QOL for quality buttons (and this should probably really go in its own suggestion thread but...)
I would love to see a filter toggle on the tech list like in this pic. Sometimes there's a lot of techs to see at the same, especially irrelevant ones on later/other planets. At one point during the mid/early game, I had too much yellow science and not enough purple science and was trying to find out what recipes I could research in the mean time to avoid any downtime.
filters.png
Maybe shift-clicking the left/right arrows on the queue could make the recipe jump to the front/back
And I'd love to see a list view that keeps it compact, rather than icon-based. That'd be a "feature" rather than a little QOL tweak
BobDiggity (mod-scenario-pack)
Re: Version 2.0.17
viewtopic.php?p=626963BlueTemplar wrote: ↑Wed Nov 13, 2024 2:50 pmYou (and others here) will probably have more luck with suggestions if you made dedicated threads for them (assuming similar ones don't already exist : use search first !), than for them getting forgotten in this thread...Danjen wrote: ↑Wed Nov 13, 2024 3:50 amSpeaking of QOL for quality buttons (and this should probably really go in its own suggestion thread but...)
I would love to see a filter toggle on the tech list like in this pic. Sometimes there's a lot of techs to see at the same, especially irrelevant ones on later/other planets. At one point during the mid/early game, I had too much yellow science and not enough purple science and was trying to find out what recipes I could research in the mean time to avoid any downtime.
filters.png
Maybe shift-clicking the left/right arrows on the queue could make the recipe jump to the front/back
And I'd love to see a list view that keeps it compact, rather than icon-based. That'd be a "feature" rather than a little QOL tweak
Among others.
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Re: Version 2.0.17
The icons characteristics are still poorly designed. They stand out very much in comparison with other icons of the game. I have nothing against saboteurs, but I didn't like these icons right away