There is a huge difference in driving remotely compared to your character getting into a vehicle and then driving, when playing multiplayer.
The "in person" driving client side prediction is wonderful!!!
It seems like this is not being used when remote driving? I was trying to drive a tank remotely and it was impossible with just a little bit of lag.
Is there a technical reason for the difference maybe?
(Apologies if this is a duplicate or already explained somewhere else, I tried searching the forum posts.)
Thanks!
[2.0.X] remote driving vehicles don't seem to have client side prediction?
Re: [2.0.X] remote driving vehicles don't seem to have client side prediction?
Duplicate (it got moved to suggestions): 117781
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Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.