Cliffs destruction filter
Moderator: ickputzdirwech
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Cliffs destruction filter
Hi, I'm new to the forum, but not to the game. I always enjoyed Factorio, as addictive as it is, and was well hyped for Space Age, into which I am sinking every spare moment of my life. Anyway, after reaching Vulcanus and getting rid of few Demolishers I clamed some area do build up. I was kinda disappointed to find that there is no 'cliff destruction only' filter in destruction planner, like there is for 'trees and rocks only'. With amount of cliffs on Vulcanus, it is kinda tedious having to clear them individually. It would be super awesome if you could add another slider in deconstruction planner to destroy cliffs only.
- AileTheAlien
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Re: Cliffs destruction filter
You can set a filter for cliffs. IMO, that check-box is not needed anymore, since it just acts like a filter for two specific things.
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- Manual Inserter
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Re: Cliffs destruction filter
God damn, I missed that it's in entities list entirely, forgive me my incompetence lol.
Can close this.
Can close this.
Re: Cliffs destruction filter
I would expand it on having the cliffs be part of the tree/rocks planner. So you don't need to keep making specific deconstruction planners.
Same for Fulgora ruins that are not selected with the normal trees/rocks.
So one for trees/rocks, another for cliffs, another for fulgora ruins.... They should all be the same thing
Same for Fulgora ruins that are not selected with the normal trees/rocks.
So one for trees/rocks, another for cliffs, another for fulgora ruins.... They should all be the same thing
Re: Cliffs destruction filter
I think I'm missing something - I can't create a destruction planner for vulcanus cliffs. There is no icon for "Vulcanus Cliff", only "Cliff" - and such a planner will not let me mark vulcanus cliffs for destruction. How do I do it?
Re: Cliffs destruction filter
Sorry, nevermind. My destruction planner had "tiles only" set.
- AileTheAlien
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Re: Cliffs destruction filter
Maybe instead of a checkmark, it's a button that just adds those items to the filter? Like, a button with a tree icon, that adds all trees, a button with a cliff that adds all cliff variants, etc. I think I replied in another thread (that I can't find), that the search box and items to click should always be open when making a deconstruction planner. Then you could search for "tree" and just click on all of them, or click-drag through all their icons if you want a faster interaction.Sworn wrote: Sat Nov 09, 2024 6:09 pm I would expand it on having the cliffs be part of the tree/rocks planner. So you don't need to keep making specific deconstruction planners.
Same for Fulgora ruins that are not selected with the normal trees/rocks.