Bug:
Roboport > [G] Green Wire > [G] Pole
[G] Pole + [G] Constant Combinator > [G] Decider Combinator (with 2 input wires connected) > [G] Arithmetic Combinator > [G-Green Wire] Cargo Landing Pad
Even if the output of the last combinator (Arithmetic) before the Cargo Landing Pad does not send a Processing Unit as an output signal, and the Processing Unit does not appear in the "Controlled by Circuit Network," the Cargo Landing Pad still receives a large number of Processing Units from the space platforms.
I tried to separate the Green/Red inputs of the Decider Combinator, but it had no effect.
Blueprint setup:
Code: Select all
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As you can see, there are 4472 Processing Units in the logistics network, but another 100 are still on the way. It’s very annoying because, after a few hours of gameplay, my Cargo Landing Pad becomes full of Processing Units, preventing other items from "landing" in it.