Ability to open entity GUI even when out of character range

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Brother Matthew
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Ability to open entity GUI even when out of character range

Post by Brother Matthew »

As I have gotten used to using remote-view since the release of 2.0, I find myself getting into the habit of clicking on things to fiddle with their GUI settings since this has no range restrictions in remote-view. But then whenever I switch back to controlling the engineer, walking around and building etc. I often click on buildings on the edges of my screen that are sometimes too far to conveniently walk to (cliffs, liquids in the way) and the GUI won't open up because the engineer is not close enough to interact with that machine. And all I do when that happens is open up remote-view to give myself "the privilege" to edit GUIs from a distance. But this is annoying not only because it is more clicks but also remote view defaults to a particular far-out map-render zoom which forces you to then zoom in again to be able to click on machines to open GUIs but this switch between map-view and real-rendering during the zooming process makes me lose my bearings of where I was in my factory and what particular machine I was trying to click on.

This range-interaction restriction used to make sense in 1.0 but with the integration of remote-view allowing you adjust GUIs from afar, not being able to do it while in engineer-mode has just become a chore requiring extra effort and clicks for no gameplay reason. I believe the solution to this to be simple, If the engineer is out of range of a machine when it is clicked on, open remote-view and the machine GUI at the same time. Even better would be to not force you into remote-view because that would save you an input when exiting the GUI and then also having to exit remote-view, but I do understand this solution would be more complicated depending on the current code configuration.

Thank you for your time <3 you devs are a blessing
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Hares
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Re: Ability to open entity GUI even when out of character range

Post by Hares »

+1 on that. At least for the entities w/o inventory such as combinators, lamps, etc -- as it is for power poles or train stops.
IsaacOscar
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Re: Ability to open entity GUI even when out of character range

Post by IsaacOscar »

FYI this suggestion is a duplicate of 117165
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