Simple Questions and Short Answers

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brunzenstein
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Easy reset Factorio to its "factory value"?

Post by brunzenstein »

After playing around with the console -
is there a easy way to reset the game to its "factory value" e.g. download status without a new instalment?
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Re: Simple Questions and Short Answers

Post by Cockbite »

I'm using this command line to make map preview images and it always outputs an image of Nauvis. Is there any way to make preview images of the other planets?

Code: Select all

factorio  --generate-map-preview=map-preview.png --map-gen-settings map_gen_settings.json --map-preview-size=2048
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brunzenstein
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Re: Simple Questions and Short Answers

Post by brunzenstein »

I tried according to the factorio console command sheet:

/c local reach = 10000
game.player.force.character_build_distance_bonus = reach
game.player.force.character_reach_distance_bonus = reach

but it wont work - whats the right command then?
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Re: Simple Questions and Short Answers

Post by Hiekie »

BlackHat wrote: Wed Nov 06, 2024 2:02 am Got to space, put solar pannels down and built a science base.... But I think I got low power.....

Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.

Tried searching for a hot key in settings, could not fine one. (nothing under Electrical, or Network.)

Do I need to send up a power pole to my base to click on? or Did I miss a hot key in settings?
I didn't know that shortcut :D

Sending up a powerpole works to to click on, 1 pole is enough, the electricity " travels" through the platform, so you don't need to setup an electric grid in space
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Re: Simple Questions and Short Answers

Post by Amarula »

Hiekie wrote: Sat Nov 09, 2024 8:08 pm
BlackHat wrote: Wed Nov 06, 2024 2:02 am Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases.
Sending up a powerpole works to to click on, 1 pole is enough, the electricity " travels" through the platform, so you don't need to setup an electric grid in space
Open the platform hub, there is an lightning icon top right that opens the power network on the platform.
My own personal Factorio super-power - running out of power.
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brunzenstein
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Re: Simple Questions and Short Answers

Post by brunzenstein »

Is a Mac specific update (settling the speed problem) in the pipeline?
Last edited by brunzenstein on Sat Nov 09, 2024 9:31 pm, edited 1 time in total.
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Re: Simple Questions and Short Answers

Post by HadesSupreme »

What's the requirement for the "Work Around the Clock" achievement? I'm about 8 hours under the time and finished Aquilo, do I have to just arrive at solar system edge? Or mine promethian research, get it back to a planet and finish research productivity tech?
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Re: Simple Questions and Short Answers

Post by EustaceCS »

Another manifestation of two-digit IQ from me, probably.
What's the big idea behind Pumpjacks being non-flippable post-2.0?
FFF-394 assumes that everything is flippable now - but... I'm too exhausted currently and don't want to produce a pointless not-a-bug just because my brain combo'ed another fart in a row.
Maybe I've missed something about Pumpjacks, after all.
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Re: Simple Questions and Short Answers

Post by mmmPI »

EustaceCS wrote: Sat Nov 09, 2024 11:28 pm Another manifestation of two-digit IQ from me, probably.
What's the big idea behind Pumpjacks being non-flippable post-2.0?
FFF-394 assumes that everything is flippable now - but... I'm too exhausted currently and don't want to produce a pointless not-a-bug just because my brain combo'ed another fart in a row.
Maybe I've missed something about Pumpjacks, after all.
Things that don't have a straight line for symetry can't be flipped, pumpjack unlike chemplants refinery or boiler are only rotationnaly symetric.
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Re: Simple Questions and Short Answers

Post by EustaceCS »

Well, yes, but The Final Boss section of that FFF describes something even more spectacular - and current implementation of flipping is expected to handle even that...
...maybe it was scrapped, after all :)
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Re: Simple Questions and Short Answers

Post by Stargateur »

HadesSupreme wrote: Sat Nov 09, 2024 9:24 pm do I have to just arrive at solar system edge?
yes
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Re: Simple Questions and Short Answers

Post by mmmPI »

EustaceCS wrote: Sun Nov 10, 2024 12:16 am Well, yes, but The Final Boss section of that FFF describes something even more spectacular - and current implementation of flipping is expected to handle even that...
...maybe it was scrapped, after all :)
Let's look at it :
This is the Space Manufactory from the Space Exploration mod. It has 12 pipe connections and only diagonal symmetry. It had me back to pen and paper scratching at corners of my brain I haven't used for a while. Flipping over a diagonal doesn't just move the position, it also rotates by 90 degrees, throwing off all my current code that could reliably just rotate 180 degrees. After some mild weeping I began reworking large chunks of code to take into account a direction adjustment when diagonal symmetry was in play.
This means you don't need new graphics because you can swap the ouput/input.

Now look at the pumpjacks : it doesn't have axial symmetry, only rotationnal. Not the same thing.
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Re: Simple Questions and Short Answers

Post by rockaday »

I was in map/remote view, looked in a passive provider chest, and clicked on a blueprint book, and that put a red X on it and a bot came and removed it. I'm not sure where the bot took it. I was trying to select a blueprint to build it, but I guess I did it wrong.

I didn't know clicking an item in a chest in map view would do that. Did I "trash" the item? Would the bot have moved it to a storage chest (I have several)?

Is there a way to make a logistics request for all blueprint books, or something like that?
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Re: Simple Questions and Short Answers

Post by rockaday »

rockaday wrote: Tue Nov 12, 2024 3:01 am Is there a way to make a logistics request for all blueprint books, or something like that?
Oh — I just managed to do it! I went to make a logistics request, found the blueprint book, requested 10 of them, and it brought me my book! Guess I answered my own question this time.
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Re: Simple Questions and Short Answers

Post by BlueTemplar »

Press L (or a button on the top right) to open the list of Logistic networks in that surface, and their contents.

You can then search / click on items to see where they are.
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brunzenstein
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Re: Simple Questions and Short Answers

Post by brunzenstein »

I tried according to the Factorio "Console" website the long reach command but it doesn't work.
pls advise:

/c local reach = 10000
game.player.force.character_build_distance_bonus = reach
game.player.force.character_reach_distance_bonus = reach
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BlueTemplar
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Re: Simple Questions and Short Answers

Post by BlueTemplar »

What website ?

The wiki has a list of useful commands too AFAIK ?
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Re: Simple Questions and Short Answers

Post by brunzenstein »

BlueTemplar wrote: Wed Nov 13, 2024 12:53 pm What website ?

The wiki has a list of useful commands too AFAIK ?
Here you are. The listed function won’t work

https://wiki.factorio.com/Console#Enable_long_reach
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Re: Simple Questions and Short Answers

Post by BlueTemplar »

Ah, thanks, not all updated to 2.0 yet I guess ?
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Re: Simple Questions and Short Answers

Post by GoRingo »

hey, I want to ask is the bluperints for rails somewhat broken into 2.0? I have created mine in 1.6 and I cannot use them anymore because track wont alling - and by that I mean its not even possible to copy part of the blueprint and extend the track - it will missallign from origin point making impossible to do anything... see picture
11-14-2024, 10-41-12.png
11-14-2024, 10-41-12.png (1.37 MiB) Viewed 234 times
, also I have noticed that all my rails in blueprints are marked as "legacy rail" where recipe is "rail". Is there anything I can do to "refresh" blueprints?
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