Jezz, really.... to be perfect clear, before, I had cliffs, and they were no issue, because I could get rid of them in Navious, very fast when getting to blue science, deal with them to get to blue, then get rid of them later.mmmPI wrote: Fri Nov 08, 2024 1:20 amSorry i mean you can "literally" play the game you used to play the 1.1.Sworn wrote: Fri Nov 08, 2024 1:18 am Yah, sure you understand the meaning of the "technically"... It is definitely not as before.
Technically you do no want to play as before, you want to play the space age, but with only certain features... if only there were a settings to disable those .... x)
Now I can't, its not the same, and I don't want to disable as you suggest, simple. How hard is for you to see it is not the same thing.
We are talking about balancing for everyone, not disabling everything....
Stop braging about disable it completely, that is not "technically" the same thing




 The devs already rebalanced cliffs for the majority of players. Cliffs are longer, less of a maze, and don't need to be destroyed. You don't need to disable them, just tweak the settings for your world. Can you provide screenshots of your base, or some blueprint strings in [ code ] blocks? You haven't provided a compelling argument as to why the current cliffs that have in fact been changed from your previous games, are a big enough problem to let players destroy them early.
 The devs already rebalanced cliffs for the majority of players. Cliffs are longer, less of a maze, and don't need to be destroyed. You don't need to disable them, just tweak the settings for your world. Can you provide screenshots of your base, or some blueprint strings in [ code ] blocks? You haven't provided a compelling argument as to why the current cliffs that have in fact been changed from your previous games, are a big enough problem to let players destroy them early.


