The «defeat automated outposts» idea is probably easier to implement though...
I think there's a RedMew scenario like this already ?
What kind of trigger ?BraveCaperCat wrote: ↑Wed Nov 06, 2024 8:54 pmElevated rails would be unlocked on Fulgora as a trigger technology.
The Production science requirement is fine as it is :
after all, on default settings, you can still easily get back to space (or get enough productivity science) from even the measly scrap of a single large island...
(And if not, and you got unlucky for instance, or deliberately are playing with scarce resources, well, you still have the option of the semi-automated car cargo transportation.)
No, it isn't.
Bad idea if you mean 'mostly', the fact that they suck so much there is what makes Fulgora different from other planets.BraveCaperCat wrote: ↑Wed Nov 06, 2024 8:54 pmIn the early stage of Fulgora expansion, you would have to use solar panels to generate electricity.
Also, thawing ice + burning solid fuel from scrap / solid fuel from heavy oil ocean is still an option.
I guess a good balance of all 3 is needed for early on ?
No, it isn't.
Interesting idea of banning low quality accumulators, though maybe it could be on a quality curve instead, low quality ones just being very bad at it ?BraveCaperCat wrote: ↑Wed Nov 06, 2024 8:54 pmAccumulators would not be able to be placed on Fulgora, due to the extreme magnetic field. Instead, you have to make accumulators with EM insulation. This EM insulation would be quite expensive, stopping you from spamming accumulators everywhere. It can also only be made on Fulgora. This also encourages you to use accumulators of higher quality, as it would be less expensive than an equivalent amount of lower quality accumulators.
(Sadly, one problem with this is how Quality is a game option that can be disabled...)
Or you find better options.