[Rseding91] [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod

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lyvgbfh
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[Rseding91] [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod

Post by lyvgbfh »

Hi,

The game crashes to desktop a few seconds into the Space Age fulgora sims with the Global Tick Time Scale mod version 1.7.5 installed and the setting "Target FrameRate" set to 6.

For testing, it happens 100% on the `fulgora_recycling_hell" sim, you can use the following to quickly get there:

Code: Select all

data.raw["utility-constants"]["default"]["main_menu_simulations"] = {
	fulgora_recycling_hell = data.raw["utility-constants"]["default"]["main_menu_simulations"]["fulgora_recycling_hell"]
}

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Script\LuaEventDispatcher.cpp(806): LuaEventDispatcher::checkEventsAreAllowed
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Script\LuaEventDispatcher.cpp(736): LuaEventDispatcher::run
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Script\LuaEventDispatcher.cpp(567): LuaEventDispatcher::dispatch
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Map\Map.cpp(2424): Map::sendGameAction
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\EntityWithHealth.cpp(472): EntityWithHealth::damage
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\Lightning.cpp(197): Lightning::damageTarget
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\Lightning.cpp(45): Lightning::setup
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Entity\Entity.cpp(348): Entity::runSetup
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\Surface.cpp(297): Surface::setupEntity
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\Surface.cpp(283): Surface::addEntity
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\LightningGenerator.cpp(228): LightningGenerator::executeLightning
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\LightningGenerator.cpp(42): LightningGenerator::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Surface\Surface.cpp(2326): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Map\Map.cpp(1272): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Scenario\Scenario.cpp(1159): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Gui\SimulationWidget.cpp(186): SimulationWidget::CurrentSimulation::update
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Gui\SimulationWidget.cpp(80): SimulationWidget::logic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\libraries\Agui\Gui.cpp(866): agui::Gui::recursiveDoLogic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\libraries\Agui\Gui.cpp(876): agui::Gui::recursiveDoLogic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\libraries\Agui\Gui.cpp(819): agui::Gui::logic
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\GlobalContext.cpp(1381): GlobalContext::updateGui
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\MainLoop.cpp(1133): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\MainLoop.cpp(708): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Main.cpp(1348): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-H0AKUL\src\Main.cpp(1370): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9AC74ED0)
00007FFA9AC74ED0 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9C56E39B)
00007FFA9C56E39B (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  61.964 Error LuaEventDispatcher.cpp:806: !map.luaEventsBlocked was not true
  61.964 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  62.024 Info CrashHandler.cpp:318: Executable CRC: 3895082324
  62.024 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Attachments
factorio-dump-previous.dmp
(1.05 MiB) Downloaded 3 times
factorio-current - fulgora sim hard crash.log
(11.83 KiB) Downloaded 3 times

Rseding91
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Posts: 14142
Joined: Wed Jun 11, 2014 5:23 am
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Re: [2.0.16] Crash on Fulgora menu sims with Global Tick Time Scale mod

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

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