[2.0.15] Biter HP needs late game scaling

Place to discuss the game balance, recipes, health, enemies mining etc.
User avatar
Zymoran
Inserter
Inserter
Posts: 21
Joined: Mon Nov 04, 2024 5:26 pm
Contact:

[2.0.15] Biter HP needs late game scaling

Post by Zymoran »

The following feedback is based on death world settings. Some points criticize also the game balance prior to the expansion

Negative feedback:
  • The game is currently far to easy after the first 2-4 hours. The issue is amplified by version 2.0 as resource expansions are no longer necessary due to space imports/productivity/reduced drain.
    Possible solutions:
    - Make biter HP scale with pollution/evolution in a similar way to nests
    - Make biter resistances depend on pollution/evolution
    - Make "higher quality" biters spawn at certain pollution levels. The mechanic is already in the game, so why not enable it to make late game more challenging
  • Flamethrower turret (refined flammables 6) is sufficient to handle any non-worm Nauvis threat even at excessive pollution late game with death world settings.
    Possible solution:
    - Varying resistance of behemoth biters/spitters. Having biters spawn with varying resistance would encourage varying defenses
    - Nerf flamethrower turret damage. Flamethrower turret is currently significantly more cost effective than other turrets
  • No late game threat on Vulcanus. Demolisher while being amazing do not pose any threat in late game. In my 200 hour play-through, i killed one Demolisher to access tungsten - a single deposit essentially lasting forever due to productivity and reduced drain.
    Possible solution:
    - Change the "territories" system so that liberated territories will eventually become invaded by Demolishers again
    - Some alternative method for Demolishers to re-occur
Positive feedback:
  • Biter nest HP scaling with pollution gives damage upgrades a purpose. Good to see it takes more artillery shells to take them out
  • Biter eggs is a new threat, which is good
  • Gleba pentapod enemies are more challenging, both in stats and mechanics
User avatar
Stargateur
Fast Inserter
Fast Inserter
Posts: 193
Joined: Sat Oct 05, 2019 6:17 am
Contact:

Re: [2.0.15] Biter HP needs late game scaling

Post by Stargateur »

Zymoran wrote: Fri Nov 08, 2024 5:41 pm
  • No late game threat on Vulcanus. Demolisher while being amazing do not pose any threat in late game. In my 200 hour play-through, i killed one Demolisher to access tungsten - a single deposit essentially lasting forever due to productivity and reduced drain.
    Possible solution:
    - Change the "territories" system so that liberated territories will eventually become invaded by Demolishers again
    - Some alternative method for Demolishers to re-occur
viewtopic.php?f=6&t=118437&p=628070&hil ... ng#p628070
Zymoran wrote: Fri Nov 08, 2024 5:41 pm - Make "higher quality" biters spawn at certain pollution levels. The mechanic is already in the game, so why not enable it to make late game more challenging
I think the dev wanted to let the player decide if he want better bitter or not as you can make a legendary spawner and "let it free", then when this nest migrate it's will create more legendary bitter nest.
Post Reply

Return to “Balancing”