Cargo Landing Pad circuit logic & logistics

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Grillmax
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Cargo Landing Pad circuit logic & logistics

Post by Grillmax »

Good day,

i've set up my cargo landing pad on Nauvis to request items from through circuit logic logistic groups.
Among the mix in a logistic group are buildings but also science and materials to output onto my BUS.

I want to output everything BUT the science into storage chests. But inserters dont have enough filters to exclude all the science packs. Or other items i want to keep inside of my cargo pad (I.E Metallurgic science & Calcite).
My idea to solve this issue was to connect a constant combinator to a decider combinator, and a selector combinator to read the contents of the cargo landing pad. And then set the filter of the inserters with a selector combinator, to extract everything except what i want to keep inside.

Big problem however: you cannot have the cargo landing pad read its contents to the circuit network AND set its requests with the circuit network.
They're mutually exclusive settings. So my proposed system falls apart and requires a redesign or is flat out not possible.

Is this exclusivity intended? Because it seems strange to me why i can have both modes enabled for seperate wire networks (I.E SET on red, GET on green)

if needed i can send screenshots or a blueprint of my setup.
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Re: Cargo Landing Pad circuit logic & logistics

Post by mmmPI »

Why would you want to output eve
Grillmax wrote: Wed Oct 30, 2024 11:50 am Because it seems strange to me why i can have both modes enabled for seperate wire networks (I.E SET on red, GET on green)
This is similar to the blue chest or belts, you can't choose which wire, the signals are summed green + red at the input, which allows for implicit additions.

You can still however design something like you described; If your landing pad is the only logistic chest in its network, then connecting a robotport and reading content would get you the same info as read content on the landing pad, allowing you to set request with circuits.

it's not quite clear to me why you would want to put things in storage chest and not use the landing pad as one , you can use buffer chests for this purpose instead, they would request from the landing pad and you can use inserter to take things off them for your bus
myridium
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Re: Cargo Landing Pad circuit logic & logistics

Post by myridium »

Grillmax wrote: Wed Oct 30, 2024 11:50 am Good day,

i've set up my cargo landing pad on Nauvis to request items from through circuit logic logistic groups.
Among the mix in a logistic group are buildings but also science and materials to output onto my BUS.

I want to output everything BUT the science into storage chests. But inserters dont have enough filters to exclude all the science packs. Or other items i want to keep inside of my cargo pad (I.E Metallurgic science & Calcite).
My idea to solve this issue was to connect a constant combinator to a decider combinator, and a selector combinator to read the contents of the cargo landing pad. And then set the filter of the inserters with a selector combinator, to extract everything except what i want to keep inside.

Big problem however: you cannot have the cargo landing pad read its contents to the circuit network AND set its requests with the circuit network.
They're mutually exclusive settings. So my proposed system falls apart and requires a redesign or is flat out not possible.

Is this exclusivity intended? Because it seems strange to me why i can have both modes enabled for seperate wire networks (I.E SET on red, GET on green)

if needed i can send screenshots or a blueprint of my setup.
You're doing it wrong :)
The devs only want you to use logistic bots to do everything with the silo. I know the circuit options are present but they're essentially non-functional as you've noticed. There are other things that you can't do, like load processing units, rocket fuel or low-density structures as cargo. The rocket silo cannot be used with circuit conditions. I tried it too. You have to give up trying to treat this component of the game like a sandbox and just do as the devs intended, which is use a logistics network to fulfill requests automatically. I know, it's a shame.
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Re: Cargo Landing Pad circuit logic & logistics

Post by penguin6412 »

Only posting this because my google search on the same subject brought me here.

I'm sure it's not UPS friendly, but this is what I came up with for this exact problem. Best solution would be a simple mod or update that allows one circuit network to output contents, another to input requests... would absolutely love this.

This is better defined in the BP (below) and there are notes on all the logic devices, but this is the basic setup I've come up with. Not perfect, but works well enough. You'll get a little bit of backup in the landing pad itself, so make sure it has plenty of storage space via cargo bays.

Arithmetic combinator
Set Each * -1 output Each
Red wire input logistic network contents and all belts of science that is coming out of landing pad
Red wire Output to landing pa

Constant combinator 1
All of your space platform requests
Red wire output to landing pad (or the output of the arithmetic combinator)
Green wire output to decider combinator

Constant combinator 2
All science bottles, with a super high negative count

Decider combinator
If Each > 0 output Each
Green wire input from both constant 1 and constant 2
Green wire output to an array of Selector combinators - one per inserter/logistic chest combo (recommended active provider)

All Selector combinators
Random Input
Update interval, your call, I prefer 120 / 2 seconds
Green wire form each selector individually to each inserter

BP Below for example (yes, only been to fulgora + vulcanus so far but I have output belts for the other 3 sciences)

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
Last edited by penguin6412 on Thu Oct 31, 2024 8:36 pm, edited 1 time in total.
rockaday
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Re: Cargo Landing Pad circuit logic & logistics

Post by rockaday »

myridium wrote: Thu Oct 31, 2024 12:07 am You're doing it wrong :)
The devs only want you to use logistic bots to do everything with the silo. I know the circuit options are present but they're essentially non-functional as you've noticed. There are other things that you can't do, like load processing units, rocket fuel or low-density structures as cargo. The rocket silo cannot be used with circuit conditions. I tried it too. You have to give up trying to treat this component of the game like a sandbox and just do as the devs intended, which is use a logistics network to fulfill requests automatically. I know, it's a shame.
This was a useful note, thanks! I've been trying to automate shipping rocket fuel from Gleba to Nauvis, probably time to move on.
myridium
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Re: Cargo Landing Pad circuit logic & logistics

Post by myridium »

rockaday wrote: Fri Nov 08, 2024 12:45 am
myridium wrote: Thu Oct 31, 2024 12:07 am You're doing it wrong :)
The devs only want you to use logistic bots to do everything with the silo. I know the circuit options are present but they're essentially non-functional as you've noticed. There are other things that you can't do, like load processing units, rocket fuel or low-density structures as cargo. The rocket silo cannot be used with circuit conditions. I tried it too. You have to give up trying to treat this component of the game like a sandbox and just do as the devs intended, which is use a logistics network to fulfill requests automatically. I know, it's a shame.
This was a useful note, thanks! I've been trying to automate shipping rocket fuel from Gleba to Nauvis, probably time to move on.
You can still do that with logistic bots. But it's not possible to load rocket fuel as cargo into a rocket with inserters.
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Re: Cargo Landing Pad circuit logic & logistics

Post by rockaday »

myridium wrote: Fri Nov 08, 2024 1:44 am You can still do that with logistic bots. But it's not possible to load rocket fuel as cargo into a rocket with inserters.
Thanks, that worked for me!
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