Factorio 2.0 - Modify an inserter's Enable logic.

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veszmadar
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Factorio 2.0 - Modify an inserter's Enable logic.

Post by veszmadar »

Hi!


is it possible to modify an inserter's enable condition? See picture! So change it from yellow inserter to rocket trough some combinator logic.
With the new game version, its possible to modify an assembler's recipe, so I would like to modify the unloading inserter's condition automatically so it only unloads - lets say - 50 pieces from every current item.

I know, its not possible to do it directly, but maybe there is some combinator magic.

Thanks!
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mmmPI
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Re: Factorio 2.0 - Modify an inserter's Enable logic.

Post by mmmPI »

this belongs to gameplay help :)

It is possible to use a decider combinator, and use the same condition as the one shown on the screenshot, to ouput a green signal, and then wire the decider combinator to send the green signal to the inserter, and activate the inserter when it receive a green signal.

This way you can more items than 1 for conditions, in the decider, by adding more conditions.


However, this approach may not be suitable for the goal you stated, because if you don't unload "all" that was produced by the machine, it will not accept a new recipe.
LukKay
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Re: Factorio 2.0 - Modify an inserter's Enable logic.

Post by LukKay »

Instead of "enable/ disable" the option "set filter" could be more usefull in this case.
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