- 11-06-2024, 09-24-17.png (959.08 KiB) Viewed 592 times
Incorrect blueprinting
Incorrect blueprinting
I`ve blueprinted my City Block for snapping it to the grid but it slides a little bit. As you cn see on the picture left psrt was built manualy and it has 1 tile gap between rails and electric pole. Right part was inserted via blueprint and it has no gap. Please explain it to me is it a bug or is it sonething that I don't understand about blueprints.
Re: Incorrect blueprinting
Might be something weird to do with the blueprint grid smelling behavior. Can you post the save and blueprint string you used to create the screenshot?
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Incorrect blueprinting
Yes, sure. But where I can find my save files?
Re: Incorrect blueprinting
If you're in Windows using Steam or the installer, you should be able to open my computer and put in the address bar:
The saves are Zip files.
Code: Select all
%appdata%\factorio\saves
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Incorrect blueprinting
Thank you! Here is all you asked for. I hope it gonna help
- Attachments
-
- blueprintError.txt
- (37.41 KiB) Downloaded 14 times
Last edited by fff935 on Wed Nov 06, 2024 8:34 pm, edited 1 time in total.
Re: Incorrect blueprinting
That save file doesn't have the spot where you placed the manual grid square? The blueprint goes down and always aligns with itself. There might be something off in how the grid relative/absolute alignments are set up. Have you tried tweaking them by one or two tiles? I don't have a lot of experience with setting those up, maybe someone else can see where it might be an issue.
Edit: See if this makes it better for you:
Edit: See if this makes it better for you:
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Incorrect blueprinting
Yes, I'm sorry, this save was made after i delted everything and started from scratch.
Yes, I spent several hours trying to set everything up but it didn't help.
I'm almost sure that it is a bug because every other electric pole is aligned perfectly with those, witch was built manually (when I use blueprint), except rails and electic poles near rails. I don't know what to do with this bug (maybe) but I guess, I'll try to figure everything out.
Thank you a lot for trying to help.
ps. I also attached right save file
Yes, I spent several hours trying to set everything up but it didn't help.
I'm almost sure that it is a bug because every other electric pole is aligned perfectly with those, witch was built manually (when I use blueprint), except rails and electic poles near rails. I don't know what to do with this bug (maybe) but I guess, I'll try to figure everything out.
Thank you a lot for trying to help.
ps. I also attached right save file
- Attachments
-
- 4.26.zip
- (20.25 MiB) Downloaded 14 times
Re: Incorrect blueprinting
I took a new blueprint of your city block and manually tweaked the offsets to get this, and now it seems to work fine. The main thing is to make sure the green lines of the grid go through the centers of the edge power poles, since that's really where your grid boundaries are. Make sure the Grid Position is 2 x 2 to play nice with the rails, then shift the Grid Offset (second set of X/Y boxes) until it works. It's actually the sum of the Grid Position and Grid Offset that needs to be an even number for rails to be happy.
In this case, your intention is for the grid size to be smaller than the selected blueprint entities so that some of them overlap when you place them next to each other. In that scenario, I don't think the automatic grid size/offset numbers will ever be correct.
I think this thread can be safely moved to Gameplay Help or Not A Bug.
In this case, your intention is for the grid size to be smaller than the selected blueprint entities so that some of them overlap when you place them next to each other. In that scenario, I don't think the automatic grid size/offset numbers will ever be correct.
I think this thread can be safely moved to Gameplay Help or Not A Bug.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Incorrect blueprinting
It really works! Thank you a lot! It actually took several hours of trying to figure out where is the problem. You are genius! Thank you
One last question. How to deal with this? (I rotated your blueprint on 90 deg and now it can't be centered as horisontal version) I understand, that rails have a little bit differnt grid, but I can't set it up.
ps. How can I move the thread?
One last question. How to deal with this? (I rotated your blueprint on 90 deg and now it can't be centered as horisontal version) I understand, that rails have a little bit differnt grid, but I can't set it up.
ps. How can I move the thread?
Re: Incorrect blueprinting
The problem is your block design itself. You designed it to be 49 rails long, with the center pole centered on the middle rail. But since the rails are 4 tiles apart, the center pole is not aligned to the center of the rail grid when you rotate it 90 degrees.
The solution is to switch to a 48-rail-long grid so that the center pole aligns with the rail joints in both directions. Incidentally, that will also mean your blocks are exactly 3 chunks wide, so you can align it to the map chunk boundaries for even more symmetry.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Incorrect blueprinting
Thank you so much for your help! I really appreciate the time and effort you put into guiding me through.
Your idea is fantastic, and I’m excited to give it a try later. Thanks again for sharing your expertise – it really makes a difference!
Your idea is fantastic, and I’m excited to give it a try later. Thanks again for sharing your expertise – it really makes a difference!
Re: Incorrect blueprinting
Part about entities moving sounds suspiciously similar to 117957 but i cannot see any mentions of "reassign" being used in this bug report.