Hello,
Not sure if this counts as a bug, but likely "unintended behavior" either way.
When using remote view, the client/server no longer respects the server configured parameter "afk_autokick_interval". I had a session to our server and was remote-view constructing when I got distracted, and came back a few hours later to (naturally) less of a base!
Steps to reproduce:
- set server afk_autokick_interval value (mine was 15 minutes)
- connect to server
- open remote view
- wait
In remote view client/server do not respect "afk_autokick_interval"
Re: Multiplayer AFK In Remote View
Thanks for the report. This is at least partially fixed for the next release. It needs more work and is related to another bug report, but this should do for now.
If you want to get ahold of me I'm almost always on Discord.