The downside of burner miners is that you have to move them after they have mined half the ore field. Nothing wrong with that.Carl wrote:One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.
Burner inserter fuel bonus
Moderator: ickputzdirwech
Re: Burner inserter fuel bonus
Re: Burner inserter fuel bonus
Except for it making them completely inferiour to electric mines yeah, nothing wrong whatsoever.mrvn wrote:The downside of burner miners is that you have to move them after they have mined half the ore field. Nothing wrong with that.Carl wrote:One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.
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Re: Burner inserter fuel bonus
I would delay the transition from steel to electric furnaces if I could get more plates per second out of an existing steel furnace setup. Of course, eventually the transition to electric furnaces will happen to take advantage of productivity and speed modules.bobucles wrote:Would you use more steel furnaces if they got the same speed bonus? The +20% from solid fuel is nice, and rocket fuel towards the endgame is a big boost. It'd definitely promote coal cracking to get the faster furnaces, however even the +150% boost from nuclear fuel would struggle to compete against a full beacon base.
Re: Burner inserter fuel bonus
If it were any other way then what would be the point of electric miners?Carl wrote:Except for it making them completely inferiour to electric mines yeah, nothing wrong whatsoever.mrvn wrote:The downside of burner miners is that you have to move them after they have mined half the ore field. Nothing wrong with that.Carl wrote:One note to the above discussion, if Nuclear powered miners where allowed you'd have to come up with some system of giving burner miners a mining area bigger than their physical size. Otherwise a good chunk of the ore will never get mined.
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Fuel consuming items' speed scale with fuel type
Fuel consuming items like burner inserters and steel furnaces speed should scale with fuel type, like how vehicles get more acceleration and speed for different fuel types. For example, a steel furnace with rocket fuel would smelt at the same speed as an electric furnace with two level 3 speed modules. The logistic challenge of bringing fuel to steel furnaces and burner inserters is quite interesting, but unfortunately both are not viable in the endgame. If they scaled with fuel type, it would make steel furnaces with endgame fuel viable in competition to electric furnaces with beacons and modules, and burner inserters viable in competition with stack inserters.
Re: Fuel consuming items' speed scale with fuel type
I agree, this would be a cool thing. Same suggestion as this by the way.
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Re: Burner inserter fuel bonus
[Koub] Merged into similar older suggestion
Sorry for the delay, there is currently more posting than I have available time to read/moderate everything
Sorry for the delay, there is currently more posting than I have available time to read/moderate everything
Koub - Please consider English is not my native language.
Re: Burner inserter fuel bonus
+1 as it would make burner tech more feasible in some cases. As it is now, i never use burner inserters. I start with yelow inserters and feed a single boiler by hand once when starting the first steam plant.
At least the furnaces already seem to consume less of the higher fuel items than coal. So the only thing missing seems to be the speed bonus.
At least the furnaces already seem to consume less of the higher fuel items than coal. So the only thing missing seems to be the speed bonus.
- olafthecat
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Re: Burner inserter fuel bonus
I'm assuming this is due to the whole Bots V Belts thing.Koub wrote:[Koub] Merged into similar older suggestion
Sorry for the delay, there is currently more posting than I have available time to read/moderate everything
Gonna start playing again with 0.16 build.
That's all.
That's all.
Re: Burner inserter fuel bonus
That is due to the MJ fuel value. When it starts the MJ value is added to it's internal reserve and one fuel item is remove and then it counts down the internal reserver. The larger the MJ value the longer it lasts.Oktokolo wrote:+1 as it would make burner tech more feasible in some cases. As it is now, i never use burner inserters. I start with yelow inserters and feed a single boiler by hand once when starting the first steam plant.
At least the furnaces already seem to consume less of the higher fuel items than coal. So the only thing missing seems to be the speed bonus.
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Re: Burner inserter fuel bonus
This should be in the game by at least 0.17.
If not, make it earlier, PLS.
If not, make it earlier, PLS.
Gonna start playing again with 0.16 build.
That's all.
That's all.
- AileTheAlien
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Re: Burner inserter fuel bonus
I like this idea! Put in gaem naow plz! :D
Fuel speed bonus for burners
Higher tiers of fuel give speed bonus to burner transports. How about also give speed bonus to burner devices? Furnaces, boiler, drill, inserter. Increase power consumption respectively, to keep same efficiency.
For example:
For example:
- Wood, Coal - 100%
- Solid - 150%
- Rocket - 200%
- Nuclear - 300%
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Re: Fuel speed bonus for burners
viewtopic.php?f=6&t=54092&p=325526&hilit=burner#p325526
Similar enough to previous suggestion.
Yes, would approve.
The ratio of boilers would be thrown off. One boiler to 3, 4, or 6 steam engines, and given its 1 offshore pump to 40 steam engines, that alters things further.
Drills, well, the ability to mine specific things was always really nice. Being able to go to Electric+50%, along with a smaller footprint might have interesting effects.
Similar enough to previous suggestion.
Yes, would approve.
The ratio of boilers would be thrown off. One boiler to 3, 4, or 6 steam engines, and given its 1 offshore pump to 40 steam engines, that alters things further.
Drills, well, the ability to mine specific things was always really nice. Being able to go to Electric+50%, along with a smaller footprint might have interesting effects.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Burner inserter fuel bonus
[Koub] I decided to merge with the previous very similar suggestion, whose discussion came exactly to the same point.
Koub - Please consider English is not my native language.
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Re: Burner inserter fuel bonus
+1 Would love to see this change. I would also like to add the possibility of other entities working faster with better fuel. Maybe a new fuel stat called "speed multiplier" or something? If that change does come to pass, I would also like to see it implemented in fluid consuming entities for temperature or fuel value, as well as heat consuming entities for temperature.
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https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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Re: Burner inserter fuel bonus
Bringing back into spotlight after 2.0
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
Re: Burner inserter fuel bonus
There could be a "fuel speed bonus" stat that ranges from 0% at normal quality to 100% at legendary and determines how much the fuel type affects the speed. So normal burner entities behave exactly like they always have, but you can get the new behavior by crafting some high quality ones.
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Re: Burner inserter fuel bonus
Interesting, i'd like to see this implemented in other places too (heat, fluid fuel, etc)Tinyboss wrote: ↑Tue Nov 05, 2024 5:07 pmThere could be a "fuel speed bonus" stat that ranges from 0% at normal quality to 100% at legendary and determines how much the fuel type affects the speed. So normal burner entities behave exactly like they always have, but you can get the new behavior by crafting some high quality ones.
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.