Captive biter spawners have logistic connections that allow them to be disabled.
This prevents them from using energy, allowing you to hibernate them indefinitely without requiring bioflux.
Imagine a video of just this, not moving:
[2.0.13] Captive biter spawners can be disabled by logistic connection
[2.0.13] Captive biter spawners can be disabled by logistic connection
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Re: [2.0.13] Captive biter spawners can be disabled by logistic connection
Thanks for the report. Issue is now fixed for 2.0.15.