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Yeah, Wube says that would have been boring, and they're probably right :luc wrote: ↑Sun Nov 03, 2024 6:06 pm> Having to build a new base (almost) from scratch, but with different limitations (and more starting technologies) is kind of the point.
That... would have been nicer to know going into it. The main base is currently having its face eaten by some biters that broke through while I'm stuck rebuilding a whole base form scratch here
Given that some resources needed for science packs are only found on other planets, I was going into it thinking we just need to set up some miners and a launch facility. Granted, I wasn't thinking properly anymore at 2am when I decided to land there to take a peek without planning out how get back, so I suppose it's on me and I should just make sure I have backups if I want to avoid a mistake meaning you have to start over
https://factorio.com/blog/post/fff-387
As we've already mentioned, while it's easy to assume that Nauvis would remain to be the location of the main factory for most players, we really wanted to avoid the situation where the new planets become just mining outposts. We wanted the player to build something that feels like a worthy factory on each of the planets.
After you land on a planet, you need to launch rockets again in order to get back into space. At the start this is more of a throwback to again experience the stranded feeling. This time the process is already greatly accelerated since you have all the technologies and your space platform can bring you a lot of construction materials. However, building the rocket infrastructure 4 times starts to feel repetitive, so we definitely aimed to have each of the planet's recipes simplify or completely skip some parts.
The expansion generally puts a lot more emphasis on the stability of your factory, but it's Factorio and some things always go wrong. It's easy to imagine your Nauvis or space platforms aren't having the best time while you're on a different planet. To prevent locking your progress if Nauvis gets cut off or completely overrun, we need to include a way to craft pretty much all of the rocket parts on any planet.
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