[2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
[2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
I added a bunch of cargo bays to my space platform and also to a planet (Aquilo). I tried to use a ghost decon planner to get an easy count of them, and they weren't marked. I could copy, instead, to get the easy count.
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Can you please post a save file showing this issue?
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Yes. I will try to engineer a minimal one in the coming couple days, and if I can't, I will post the big game save file (which is well past the time where this came up).
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Okay, I have reproduction steps. I've tested this on Aquilo, having /editor'd myself there. It seems as if you can't ghost decon plan >common cargo bays. So, common ones good, uncommon and higher do not appear. I've attached a savegame.
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- 119437.zip
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Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
I see. You have the deconstruction planner configured for = normal quality entity ghosts because you have not unlocked quality to see the quality selection GUI. Once you do, you'll notice the filter option that defaults to = normal. You just need to set it for >= normal, or = "any".
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.14] Ghost decon planner doesn't cause ghosted cargo bays to be marked
Ooh. That is unexpected behaviour, but good to know. I didn't consider that a ghost could have a quality in that sense, but it makes sense now that I know!