Tesla turret use way too much passive power
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Tesla turret use way too much passive power
I have nothing more to say, 1MW is way too much compared to the power of the turret. I tried to use them on gleba, they are not "bad" combined to missile tower, even if stromper still destroy my wall (stromper are OP) but anyway 1 MW of power really ? That 41 laser turret meaning put 100 tesla turret is 4100 laser turret... LOL ? They are not worth 4100 laser turret that target the small enemy of gleba and they need constant supply from fulgura (and they are very expensive in holmium). I think they need a good boost.
Worse than all, the drain mechanism combined with primary input for energy of electric tower make them kill your base if you don't have enough energy like laser tower. Stop putting electric tower as primary input it's just doesn't make any sense. (I will upgrade all my mods soon https://mods.factorio.com/mod/ElectricPriority)
Anyone using tesla turret that can tell me if they are feeling the same ?
Worse than all, the drain mechanism combined with primary input for energy of electric tower make them kill your base if you don't have enough energy like laser tower. Stop putting electric tower as primary input it's just doesn't make any sense. (I will upgrade all my mods soon https://mods.factorio.com/mod/ElectricPriority)
Anyone using tesla turret that can tell me if they are feeling the same ?
Last edited by Stargateur on Tue Nov 05, 2024 7:32 am, edited 2 times in total.
Re: Tesla turret use way too much passif power
IMO the power consumption of the Tesla turret seem to be balanced with the late game power generation technology. They are a late game defense system. With fusion reactor it require a very small footprint to power thousand of those.
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Re: Tesla turret use way too much passif power
Since they are unlocked in fulgura I don't see why you say they are late game, I just landed on aquilo. I did fulgora first so I have tesla turret since a LONG time. They are useless in space, laser do the job on nauvis, where I can use them except on gleba ? (no spoil if there is other enemy I didn't discover)
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Re: Tesla turret use way too much passif power
Hi, actually I'm a Tesla Turret enjoyer when it comes to Gleba.
I kinda didn't had time/desire to build a good Gleba Base, instead i manage everything with ~300 Logistic Bots.
But since i have 8 Farms there are huge attacks with usally 1-2 medium Stompers and around 50-70 medium Wiggler.
Since i enjoy everything else in the DLC way to much i also don't have time to clear the nests.. so what did i do?
I brought 2500 Solar Panels(uncommon) and even tho they only work at 50% its enough to support like 10+ Tesla Towers(Rare) at the critical spots.
They Deal huge AOE damage and slow down the Stompers. For me the perfect Solution to handle those massive Waves with minimal Effort, since i don't produce any resources on this planet (no Iron, no Sulfur/Explosives means no Magazins & Explosives).
I think the Turrets are really Strong since you don't have to put in any effort at all, just don't spam them early before you have nuclear/fusion Power.
I kinda didn't had time/desire to build a good Gleba Base, instead i manage everything with ~300 Logistic Bots.
But since i have 8 Farms there are huge attacks with usally 1-2 medium Stompers and around 50-70 medium Wiggler.
Since i enjoy everything else in the DLC way to much i also don't have time to clear the nests.. so what did i do?
I brought 2500 Solar Panels(uncommon) and even tho they only work at 50% its enough to support like 10+ Tesla Towers(Rare) at the critical spots.
They Deal huge AOE damage and slow down the Stompers. For me the perfect Solution to handle those massive Waves with minimal Effort, since i don't produce any resources on this planet (no Iron, no Sulfur/Explosives means no Magazins & Explosives).
I think the Turrets are really Strong since you don't have to put in any effort at all, just don't spam them early before you have nuclear/fusion Power.
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Re: Tesla turret use way too much passive power
Notice I didn't say they are not strong, just they consomme too much passive power (if I take into account the power draw they are not strong if you are limited in energy), it's hard to use them in a wall of tower around a big base, monster in gleba attack spore but if they are blocked even a little by a solar panel or something they go berserk, I have few case of a stromper roaming in my solar panel and my base, it's just... I never saw that before it's like a reset.
I have nothing with something that consume lot of power when firing but 1MW of passive drain is too annoying. I would at least half it. Ratio of laser is 1:161 for passive power for tesla it's 1:7 !!! That WAY WAY WAY WAY bigger. Roboport is 1:42. I suggest 1:21 that would be 333 kW of drain power and that already really big.
I have nothing with something that consume lot of power when firing but 1MW of passive drain is too annoying. I would at least half it. Ratio of laser is 1:161 for passive power for tesla it's 1:7 !!! That WAY WAY WAY WAY bigger. Roboport is 1:42. I suggest 1:21 that would be 333 kW of drain power and that already really big.
Last edited by Stargateur on Fri Nov 08, 2024 6:17 am, edited 1 time in total.
Re: Tesla turret use way too much passif power
I said their power consumption seems to be balanced around late game energy production. If you have access to fusion reactor, 1 MW is somewhat trivial, and you can spam them as if they were laser.Stargateur wrote: ↑Thu Oct 31, 2024 9:44 am Since they are unlocked in fulgura I don't see why you say they are late game
Before that, no , they are very expensive, they are not locked, just not yet affordable.
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Re: Tesla turret use way too much passif power
mmmPI wrote: ↑Sat Nov 02, 2024 9:01 amI said their power consumption seems to be balanced around late game energy production. If you have access to fusion reactor, 1 MW is somewhat trivial, and you can spam them as if they were laser.Stargateur wrote: ↑Thu Oct 31, 2024 9:44 am Since they are unlocked in fulgura I don't see why you say they are late game
Before that, no , they are very expensive, they are not locked, just not yet affordable.
And your answer about "with fusion you have plenty of energy" is irrelevant to my argument about balancing the energy of tesla turret compared to laser turret. Next is with tier 60 of artillery range you wouldn't have to care about enemy spawning on gleba ? Don't bring aquilo tech on a balance problem that come BEFORE aquilo please. and yes I could bring nuclear, yes I could do a lot of thing. THAT NOT THE POINT. The point is comparing energy drain of tesla turret with other thing in the game.Stargateur wrote: ↑Thu Oct 31, 2024 9:44 am Since they are unlocked in fulgura I don't see why you say they are late game, I just landed on aquilo. I did fulgora first so I have tesla turret since a LONG time. They are useless in space, laser do the job on nauvis, where I can use them except on gleba ? (no spoil if there is other enemy I didn't discover)
Re: Tesla turret use way too much passif power
You don't understand ?
Their balance is fine tuned for the late game, there is no need to change it because once you have fusion reactor, they seem cheap already, 1 MW is trivial, therefore there is no need to reduce that.
Re: Tesla turret use way too much passive power
I can recommend nuclear power. Its blue science now, so you get it before even leaving Nauvis. I have a block with 4 generators, which does around 480 MW. As long as you have access to water, you can just import the fuel cells from Nauvis. Such a reactor block is pretty cheap compared to building and importing 480 Tesla Turrets, so it seems balanced.Since they are unlocked in fulgura I don't see why you say they are late game, I just landed on aquilo.
I added the powerdrain of my base as a picture, which is around 1k SPM, after reaching the finish screen. I am running a Tesla Turret every 16 tiles for my wall and they can defend against fully evolved waves triggered by my artillery train.
10 times the drain of my laser turrets, only 3 times the drain of my radars.
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Re: Tesla turret use way too much passive power
you all miss my point, of course nuclear can fix the problem of course fusion can fix the problem that NOT my point omg
Re: Tesla turret use way too much passive power
Your point is, that Tesla Turrets eat too much power. I made my point, that Tesla turrets only eat 10 times as much power as my lasers and only 3 times as much power as my Radars, which dont even shoot and just give vision. So i dont see a balance problem.
Atleast against high evolution a Tesla turret is better than 10 laser turrets, so i am fine with it eating 10 times as much energy. So even if it would be hard to generate that power, i think the power drain is balanced compared to laser turrets.
I am also pointing out, that there is a pretty much unlimited, cheap, copy-paste solution for any potential power problems called nuclear, which is only 900 blue science now.
Atleast against high evolution a Tesla turret is better than 10 laser turrets, so i am fine with it eating 10 times as much energy. So even if it would be hard to generate that power, i think the power drain is balanced compared to laser turrets.
I am also pointing out, that there is a pretty much unlimited, cheap, copy-paste solution for any potential power problems called nuclear, which is only 900 blue science now.
- reaching laser turrets is 250 blue science
- reaching tesla turrets is 1750 blue science
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Re: Tesla turret use way too much passive power
your data is meaningless, you are on nauvis, you didn't include timeframe of stats, you didn't include when you added the tesla turret, you didn't include if you are attacked constantly or not (so if the energy is about the drain or the shot energy), how big is your wall, I could even extent to what is your tech level for laser and electric, your data is not acceptable. My point are not specific to me but general about the balance of energy in the game.
And again my point talk specifically about the drain power not the overall power use. Again you are off topic.
And again my point talk specifically about the drain power not the overall power use. Again you are off topic.
Re: Tesla turret use way too much passive power
Guess we gotta add more data then:
Base, wall on all land borders, regular biter settings, expansion on.
Powerdrane of the picture was over the last hour, no defenses build in that time.
Laser DMG 14, Electric DMG 11, next stage for both would be 128k science.
Cant imagine a way of getting more real data for the actual consumption.
Where is the difference between passive power drain vs active drain, if we compare actual data from a real, working base? Anyways here is my power consumption over the last hour. Again, Those 500 Tesla turrets are holding waves, that 500 MW of laser turrets couldnt defend.Stargateur wrote: ↑Mon Nov 04, 2024 5:00 pm And again my point talk specifically about the drain power not the overall power use. Again you are off topic.
If we are talking energy balance, we should be allowed talking power generation?Stargateur wrote: ↑Mon Nov 04, 2024 5:00 pm My point are not specific to me but general about the balance of energy in the game.
Nauvis, Gleba = Nuclear
Vulcanus = Free Energy from the ground
Others, no need for Tesla turrets.
Hope the extra data helps. You are welcome to share your own base data, to give a comparison.
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Re: Tesla turret use way too much passive power
Here my gleba electric consumption on gleba for 10 hours with a square wall of gun turret, missile turret and tesla turret around my base and stromper still manage to destroy things, but that irrelevant. I will not talk more on this topic I don't like how you both talk to me you have no respect, I say what I have to say next run I will not use tesla tower, rocket tower are way better, bye.
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Re: Tesla turret use way too much passive power
Thx for the update.
Could you add, how much Nutrition you produce?
My current Gleba setup is running at 800 Science/m. I produce 20k Nurtition/m which is equivalent to 800 MW of energy production.
How are you currently producing electrical energy on Gleba, are you using the Heating towers you unlock there and burn all access materials?
Could you add, how much Nutrition you produce?
My current Gleba setup is running at 800 Science/m. I produce 20k Nurtition/m which is equivalent to 800 MW of energy production.
How are you currently producing electrical energy on Gleba, are you using the Heating towers you unlock there and burn all access materials?