[2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Things that has been reported already before.
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[2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by JigSaW »

What the title says. You can only destroy them by doing splash damage from firing rockets at nearby biters.
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by mmmPI »

You need to use the other control for shooting as if it was not something hostile :
othercontrol.jpg
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by JigSaW »

mmmPI wrote: ↑Mon Nov 04, 2024 11:44 am You need to use the other control for shooting as if it was not something hostile :

othercontrol.jpg
I have them both keyd to the same key and I still can't shoot it
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by Kyralessa »

JigSaW wrote: ↑Mon Nov 04, 2024 11:52 am
mmmPI wrote: ↑Mon Nov 04, 2024 11:44 am You need to use the other control for shooting as if it was not something hostile :

othercontrol.jpg
I have them both keyd to the same key and I still can't shoot it
If you have them both on the same key, it would make sense that "shoot at enemy" takes precedence over "shoot at anything", or you could blow away a bunch of trees while getting overrun by biters.

Do you have the same problem if you set them to different keys?
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by JigSaW »

Kyralessa wrote: ↑Mon Nov 04, 2024 12:41 pm
JigSaW wrote: ↑Mon Nov 04, 2024 11:52 am
mmmPI wrote: ↑Mon Nov 04, 2024 11:44 am You need to use the other control for shooting as if it was not something hostile :

othercontrol.jpg
I have them both keyd to the same key and I still can't shoot it
If you have them both on the same key, it would make sense that "shoot at enemy" takes precedence over "shoot at anything", or you could blow away a bunch of trees while getting overrun by biters.

Do you have the same problem if you set them to different keys?
"Shoot selected" key now works. Still a bug tho, I should be able to shoot it as an enemy like any other nest
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by mmmPI »

JigSaW wrote: ↑Mon Nov 04, 2024 1:07 pm "Shoot selected" key now works. Still a bug tho, I should be able to shoot it as an enemy like any other nest
I think it was made like this on purpose because player complained they were accidentally killing their own captive nest gone rogue
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by JigSaW »

mmmPI wrote: ↑Mon Nov 04, 2024 1:28 pm
JigSaW wrote: ↑Mon Nov 04, 2024 1:07 pm "Shoot selected" key now works. Still a bug tho, I should be able to shoot it as an enemy like any other nest
I think it was made like this on purpose because player complained they were accidentally killing their own captive nest gone rogue
Killing a nest (you logically should be able to kill) cos of your own fault is not an outcome that should be mitigated over dying cos the obviously hostile biter nest suddenly isn't shootable for some reason (which it logically should be).

This is rubber banding that goes against gameplay logic cos the game establishes no instance of rubber earlier.
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by mmmPI »

JigSaW wrote: ↑Mon Nov 04, 2024 1:46 pm Killing a nest (you logically should be able to kill) cos of your own fault is not an outcome that should be mitigated over dying cos the obviously hostile biter nest suddenly isn't shootable for some reason (which it logically should be).
This is rubber banding that goes against gameplay logic.
Given that it appears to work fine for me, i suppose the reason is you have changed the keybind from the default one.
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Re: [2.0.14] Unable to shoot at nests that were previously captured (by capture rockets) but then turned hostile again

Post by JigSaW »

mmmPI wrote: ↑Mon Nov 04, 2024 1:53 pm
JigSaW wrote: ↑Mon Nov 04, 2024 1:46 pm Killing a nest (you logically should be able to kill) cos of your own fault is not an outcome that should be mitigated over dying cos the obviously hostile biter nest suddenly isn't shootable for some reason (which it logically should be).
This is rubber banding that goes against gameplay logic.
Given that it appears to work fine for me, i suppose the reason is you have changed the keybind from the default one.
What's working for you, shooting a nest automatically as an enemy? Cos you should be able to do that no matter the binds and you aren't.
Loewchen wrote: ↑Mon Nov 04, 2024 1:57 pm viewtopic.php?f=23&t=119500
The fact that this isn't considered a bug is just stupid (as well as the fact that "protected nests" exist at all). The game establishes that any enemy-spawing nests are enemies to be shot at with "shoot at an enemy" key and then suddenly they aren't and you have to figure out why your "shoot at an enemy" key suddenly doesn't work (potentially in the middle of the fight).
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