Most icons in the game, including the various line and arrow icons, have transparent backgrounds and dropshadows. These display well on the in-game display panels, and are readable from a distance. The current icons for numbers and letters were never great, and don't match the visual language of other icons except the color icons (which I also think could use a change). They also look bad and have poor visibility on display panels.
I recommend replacing them with larger, white letters/numbers with dropshadows. Additional ornamentation could be added if there are concerns about differentiating them from regular text when used inline, though I doubt this is needed. I've included a mockup for comparison, as well as one at 1/4 scale to show the difference in readability.
Improve number and letter icons for use with display panels
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bullipatty
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Re: Improve number and letter icons for use with display panels
+1. but would actually like them as additional ones to distinct between signals like arguments etc and display values
Re: Improve number and letter icons for use with display panels
I don't think we need two sets of letters and numbers for signals, so long as the set we have is suitable for displays. For visual consistency I might suggest redesigned all square-with-gradient icons — including the each/every/any symbols. Even the color icons could benefit from being a solid color, as gradients aren't really used anywhere else in Factorio's UI, and the black signal is currently a gray gradient.bullipatty wrote: Mon Nov 04, 2024 4:21 am +1. but would actually like them as additional ones to distinct between signals like arguments etc and display values
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bullipatty
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Re: Improve number and letter icons for use with display panels
you never NEED semantics, but it's always better to have them_ae wrote: Mon Nov 04, 2024 5:13 am I don't think we need two sets of letters and numbers for signals, so long as the set we have is suitable for displays. For visual consistency I might suggest redesigned all square-with-gradient icons — including the each/every/any symbols. Even the color icons could benefit from being a solid color, as gradients aren't really used anywhere else in Factorio's UI, and the black signal is currently a gray gradient.
Re: Improve number and letter icons for use with display panels
I think in this case it wouldn't be better for everyone. I have aphantasia--I have no visual memory or imagination. So if I have to remember which version of a digit I'm supposed to use, it's just an extra bit of cognitive load and another great opportunity to screw something up that will be hard to find and fix later on.

