At least, that's why I observe from my limited programming knowledge.
I'm building a train network. I did copy the iron stations and changed the requested item in a combinator (which is a copy of the iron station combinator, ctrl+C, ctrl+V in editor mode) and changed the requested item from iron to copper. This causes that the iron stations start to request copper as well.
[UPDATE] When using blueprints it happens as well.
[2.0.13] Combinator copies are pointers!
Re: [2.0.13] Combinator copies are pointers!
Thanks for the report. I suspect you are using a named logistic section in which case any changes in them get propagated to any other entity with logistic sections of the same name. That is a feature. If you want logistic section to detach from the group you will have to clear section name.
Re: [2.0.13] Combinator copies are pointers!
Indeed, I just realized I had the constants inside a group of the same name in different combinators. The signal propagates even when they are not physically connected with wires. Could it be because of the radars?
Re: [2.0.13] Combinator copies are pointers!
Radars wire connections and named logistic sections are unrelated features that share no common parts.
Re: [2.0.13] Combinator copies are pointers!
Nice, thanks for the swift response. There are so much new features that this is like playing factorio for the first time.
Have a nice day boskid.
Have a nice day boskid.