[2.0.14] Nutrients not included in circuit contents

Bugs that are actually features.
capricorn_blue
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Nov 02, 2024 11:16 pm
Contact:

[2.0.14] Nutrients not included in circuit contents

Post by capricorn_blue »

When selecting "Read contents" for a given biolab, only ingredients and outputs are shown. Nutrients are in the machine, but are not sent as a circuit signal

I want to make a combinator that will only allow eggs to be put in a machine if the eggs will certainly be processed (There are other ingredients to craft with, there isnt too much in the output, and there are enough nutrients in the machine to complete the operation). Right now I can detect the first two, and if this were an electrically powered machine I could check if the power network had enough juice with an accumulator, but there is seemingly no way to check the nutrient count within the biolab.

I'm not an expert in circuits, so apologies if there is an easy way to see this info/a reason why this data cant be shown.
biochamber.PNG
biochamber.PNG (798.14 KiB) Viewed 817 times
combinator.PNG
combinator.PNG (656.67 KiB) Viewed 817 times
Muche
Smart Inserter
Smart Inserter
Posts: 1006
Joined: Fri Jun 02, 2017 6:20 pm
Contact:

Re: [2.0.14] Nutrients not included in circuit contents

Post by Muche »

I think Nutrients' inclusion could be controlled by to-be-added Read fuel option, similar to Nuclear reactor and Heating tower.
Post Reply

Return to “Not a bug”