Current evolution is around 0.7 on Nauvis, shells do 1000 explosion and 1000 physical damage, nests have around 1780 health, 5 explosion resistance and 2/15% physical resistance - therefore should (and do) die in one shell, but my artillery turrets fire two times at the target.
Expected result should be one normal shell shot fired until nests reach 1843 health (as the damage calculation should be 1000-5 + (1000-2)-15% = 1843.3 damage for normal quality artillery shells) and two shots after that until the next threshold.
What I have tested:
- reduce the evolution to 0.69, biter nests' have 1714 health - artillery only fires once on nests.
- reduce the evolution to 0.695, biter nests' have 1734 health - artillery only fires once on nests.
- reduce the evolution to 0.7, biter nests' have 1754 health - artillery fires twice on nests, but one shot already kills.
- raise the evolution to 0.74, biter nests' have 1923 health - artillery fires twice on nests, and the second shot kills.
I have not tested this behavior for other attacks like rocket turrets or railguns.
I play with mods, but did deactivate all of them except Space Age for this test.
Log should not be needed, but here it is: