Fulgora, optimal way to trash extra resources?

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Dixi
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Fulgora, optimal way to trash extra resources?

Post by Dixi »

Since most of things on Fulgora is produced from scarp recycle, output % does not much consumption.
What's an optimal way to trash unwanted resources?

I send everything that is overflow, to one belt, and then loop recycle content until it completely disappear.
Any easier ways?

PS Dropping things into lava at Vulcanus, of course, is much superior way :lol: but Vulcanus is far.
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Re: Fulgora, optimal way to trash extra resources?

Post by mmmPI »

Recycling away to nothingness i think is the simplest, or upcycling quality , or shipping away the things you may want elsewhere, destroying chests ... those aren't really easier.

( you don't need to send things all the way to Vulcanus, you could also drop them in space from Fulgora's orbit, but that would be very costly anyway :D )
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Re: Fulgora, optimal way to trash extra resources?

Post by Daid »

Instead of putting everything on belts, and deal with the overflow of extra resources. I have storage chests that are fed from/into my main lines. So, they fill up when there is a surplus, and drain if there is a shortage. Now, from that, I have circuit wires, with a simple constant combinator and algorithmic combinator to calculate my shortage of material.

From there, this signal of shortage goes to my recycling center. Each recycler has a setup with a storage chest directly on the output, with 2 inserters taking out of it, both are setup with filters from the circuit wires, one feeding to an exit belt with a whitelist, while the other is a blacklist inserter feeding directly back into the recycler.
Finally I have a long inserter that picks scrap of a different belt as soon as the storage chest has less then 10 items in it.

The end result is that the recycler is always busy, keeps it's own storage chest reasonably empty. And the whole system never deadlocks due to too much stuff on the output belt.

Only disadvantage is the limit of 5 filters, so if there is a need for more then 5 items, one of them still gets recycled. I actually have some lamps setup for this condition, but so far it has been rare that it happens. And when it happens it has been an less important item like ice that was recycled.
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Re: Fulgora, optimal way to trash extra resources?

Post by Dixi »

I was thinking about placing some chests outside of lightning protected area, and see how fast night storms destroy them. A chest will be destroyed with it's content, right?
If that will work, then it's possible to make automated system, that trash unwanted items, using forces of nature :lol:

In whole I found Fulgora more difficult, compared to Vulcanus. At Vulcanus, after making some infrastructure and killing one small worm (he appears weak, and died to 1st double row of turrets), I easy can produce stacks of local science pots. While at Fulgora it goes incredibly slow.
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Re: Fulgora, optimal way to trash extra resources?

Post by J-H »

I'm using recycling to nothing. A lot less building is required on Fulgora, so I found it quicker to "solve" than Vulcanus, but not quite as much fun. I'm pretty sure I am going to end up with an imbalance since I have never figured out how to use the circuit network beyond enable/disable functions.
Space constraints have me limited to only 4 EM plants producing electromagnetic science packs at this time. I need to return and add some productivity modules.
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Re: Fulgora, optimal way to trash extra resources?

Post by MeduSalem »

mmmPI wrote: Sat Nov 02, 2024 10:14 am Recycling away to nothingness i think is the simplest, or upcycling quality , or shipping away the things you may want elsewhere, destroying chests ... those aren't really easier.

( you don't need to send things all the way to Vulcanus, you could also drop them in space from Fulgora's orbit, but that would be very costly anyway :D )
Well it is not really costly at all.

Consider that you get tons of low density structures, processing units and solid fuel directly from the scrap. So you can totally make lots of rockets to ship it into orbit... and once it is in the orbit you might as well transport & drop it on another planet to be consumed. xD

I am already considering to do that at some point (currently totally limited because I have planned to 100 things but can only work on one after another).

What I want to do is scale up the rocket production and then send all the excess materials into orbit and deliver them to Nauvis, Gleba or Aquilo. Wherever I might need it most.

Vulcanus being an exception since you can make anything from infinite lava & sulfur geysers locally so I have not found a reason to ship anything there except for Electromagnetic plants & a bunch of Recyclers and modules that can only be crafted on the other planets. ^^

Sure Gleba might also offer infinite ore production, but I would rather kinda turn the fruit into more science packs rather than ore.


Anyway there likely would be nothing left to recycle; it would instead cut down the consumption of resources on those planets.
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Re: Fulgora, optimal way to trash extra resources?

Post by mmmPI »

MeduSalem wrote: Sat Nov 02, 2024 2:55 pm Well it is not really costly at all.
I am already considering to do that at some point (currently totally limited in what I can do at once).

What I want to do is scale up the rocket production and then send all the excess materials into orbit and deliver them to Nauvis, Gleba or Aquilo. Wherever I might need it most.
Sending things up to orbit just to throw them in the void of space is going to be more costly than just using recyclers, because one cost ressources to void others ressource, the other is a free way to void ressources, there may be a misunderstanding here x)

Sending things to orbit to have them moved in another planet is something different ! And i think is a good/necessary thing to do from Fulgora. ( and it's possible to increase their quality to ship "less" things but "more" valuable ).

MeduSalem wrote: Sat Nov 02, 2024 2:55 pm Anyway there likely would be nothing left to recycle; it would instead cut down the consumption of resources on those planets.
Try it and tell me what you do with all those solid fuel x)
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Re: Fulgora, optimal way to trash extra resources?

Post by MeduSalem »

mmmPI wrote: Sat Nov 02, 2024 3:07 pm Sending things up to orbit just to throw them in the void of space is going to be more costly than just using recyclers, because one cost ressources to void others ressource, the other is a free way to void ressources, there may be a misunderstanding here x)
Nah, not really a misunderstanding. ^^

How it is less costly if you throw the stuff directly into a recycler to void it, if you already trash said Low Density Structures, Processing Units & Solid Fuel.

If you use the same stuff to build a rocket and then dump whatever is left into space... it kinda comes to the same result: Stuff is voided. The rocket to do is just an extra step in the process, but not one that actually really adds much cost.

Except maybe for water, because you need a little bit of extra Light oil to turn the solid fuel into rocket fuel first. ^^

mmmPI wrote: Sat Nov 02, 2024 3:07 pm Sending things to orbit to have them moved in another planet is something different ! And i think is a good/necessary thing to do from Fulgora. ( and it's possible to increase their quality to ship "less" things but "more" valuable ).
Partly doing that already with my quality module crafting department. I let it craft Epic quality modules for now even if I will trash it all again to make legendary ones eventually when I unlocked the tech. xD

Yet I am still having too much to recycle.
mmmPI wrote: Sat Nov 02, 2024 3:07 pm Try it and tell me what you do with all those solid fuel x)
Probably eventually transport it to Aquilo and dump it into heating towers. Seems like the most reasonable way forward.

Albeit I will need to do some comparison first, including productivity modules & whatnot, to see what is the most reasonable way to ship them in terms of rocket capacity. Whether it actually pays off to turn it into rocket fuel instead and ship rocket fuel.
Without productivity shipping solid fuel is more worthwhile because you can send 12000MJ with one rocket. With rocket fuel you can only ship 10000MJ.
But where things start to matter is when productivity comes in since you can stretch the amount of fuel you get from solid fuel.

The limiting point for me currently is water on Fulgora. I would have to build a station in orbit to collect chunks, turn it all into ice cubees (except the little that is needed to defend the platform) & drop-pod them. ^^
Last edited by MeduSalem on Sat Nov 02, 2024 3:29 pm, edited 1 time in total.
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Re: Fulgora, optimal way to trash extra resources?

Post by mmmPI »

MeduSalem wrote: Sat Nov 02, 2024 3:17 pm How it is less costly if you throw the stuff directly into a recycler to void it, if you already trash said Low Density Structures, Processing Units & Solid Fuel.
If you use the same stuff to build a rocket and then dump whatever is left into space... it kinda comes to the same result: Stuff is voided.
Except maybe for water, because you need a little bit of extra Light oil to turn the solid fuel into rocket fuel first. ^^
Try to do it, you tell me x), you will be left with stuff that you don't have enough rocket parts to get rid of that's for sure. It is less costly in 100% of the cases, even if you happen to have exactly the proper ratio of things to make rocket, and things to put in those rocket to waste them and that at the end it rests nothing. because it still cost more to make build the silo infrastructure for this than the recyclers. ^^
MeduSalem wrote: Sat Nov 02, 2024 3:17 pm Partly doing that already with my quality module crafting department. I let it craft Epic quality modules for now even if I will trash it all again to make legendary ones eventually when I unlocked the tech. xD

Yet I am still having too much to recycle.
Well i think that's quite a bad example sorry x) but quality module require holmium, which will create byproducts, to me creating quality module YIELD things to recycle, it's not a way to void ressources my intuition tells me x).
MeduSalem wrote: Sat Nov 02, 2024 3:17 pm Probably eventually transport it to Aquilo and dump it into heating towers. Seems like the most reasonable way forward.
Ahhhhhhh that's a lot of irritating anticipations x), i can't say, i will have to let you discover Aquilo x)
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Re: Fulgora, optimal way to trash extra resources?

Post by MeduSalem »

mmmPI wrote: Sat Nov 02, 2024 3:28 pm Try to do it, you tell me x), you will be left with stuff that you don't have enough rocket parts to get rid of that's for sure. It is less costly in 100% of the cases, even if you happen to have exactly the proper ratio of things to make rocket, and things to put in those rocket to waste them and that at the end it rests nothing. because it still cost more to make build the silo infrastructure for this than the recyclers. ^^
I stopped caring about "One-time" investments at the point there are now ways to get infinite resources if you want it. So building a couple more rocket silos... meh. ^^

And you forget Vulcanus. You can craft infinite of everything there. So even if you for some reason have a shortage of <xy> to build more rockets on Fulgora to ship all the crap... you can craft whatever is facing a shortage on Fulgora on Vulcanus and then ship it from Vulcanus to Fulgora. ;D

I know, it is totally pointless circle, because it is throwing infinite resources to solve a problem where you feel like you are "wasting" non-infinite resources.

Is it reasonable? No. But you can totally do it for the sake of avoiding the recycler. ^^
mmmPI wrote: Sat Nov 02, 2024 3:28 pm Well i think that's quite a bad example sorry x) but quality module require holmium, which will create byproducts, to me creating quality module YIELD things to recycle, it's not a way to void ressources my intuition tells me x).
Well, I mean I am crafting T2 modules currently. I made a couple T3s already just to put them into the machines, but that is about it because obviously I also don't want to waste the holmium.

Anyway I have not set it up any better yet. (as always lack of time). I totally plan to up-recycle the input parts instead, but that takes more space to do because you need to do it separately for each of the ingredients. And the space on that island I settled on was somewhat "limited" when I first set it up. Didn't want to build on all the scrap that I wanted to mine out first (classic issue back from days without SA where I also hated building on resource patches).

So because of space & time limitations I just skipped to the end part and recycled some modules instead to craft the couple better ones I wanted. I know it is not the most efficient way to do it. ^^
mmmPI wrote: Sat Nov 02, 2024 3:28 pm Ahhhhhhh that's a lot of irritating anticipations x), i can't say, i will have to let you discover Aquilo x)
Well, what is up with Aquilo? ^^

I have not been there yet, but thought one needs the damn heat there anyway to kickstart stuff and make anything work.

Even if Aquilo can do without at some point, then I would just drop the Solid Fuel on Nauvis or Gleba. The bunch of fuel would be a drop in the bucket on Nauvis anyway, but a sure way to get rid of it just to avoid the recycler lol. ^^

I mean at this point we are clearly talking about shipping excess stuff from Fulgora just for the sake of it, not because it is really reasonable since we established already the multitudes of ways we can have infinite of everything now.
Last edited by MeduSalem on Sat Nov 02, 2024 3:55 pm, edited 1 time in total.
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Re: Fulgora, optimal way to trash extra resources?

Post by mmmPI »

MeduSalem wrote: Sat Nov 02, 2024 3:47 pm And you forget Vulcanus. You can craft infinite of everything there.
You can get infinite ressources from space, with which you can build blue circuits, and low density structure, and rocket fuel, if we are going this way
It's just ridiculous to argue that sending ressources to space to throw them from there to void them is cheaper or less investment or easier than just recyling them where they are i'm sorry.
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Re: Fulgora, optimal way to trash extra resources?

Post by MeduSalem »

mmmPI wrote: Sat Nov 02, 2024 3:55 pm You can get infinite ressources from space, with which you can build blue circuits, and low density structure, and rocket fuel, if we are going this way
Sure, you can also make a space platform for that. Why not. Also infinite resources.

Especially out in Aquilo orbit lol. The Big asteroids give so many chunks it is ridiculous. Yea I know already, I already built a ship easily capable of going there & back, just haven't dropped down to Aquilo yet albeit is on my list of things to do in the upcoming days. ^^

mmmPI wrote: Sat Nov 02, 2024 3:55 pm It's just ridiculous to argue that sending ressources to space to throw them from there to void them is cheaper or less investment or easier than just recyling them where they are i'm sorry.
Well I already wrote that at this point it is just "for the sake of it". Not because it makes a lot of sense. xD

It is pretty clear that the least-effort way to do it is just a couple dozen recyclers and loop around until it is all gone.


Anyway In a broader sense and in my opinion, every talk about "efficiency" or "costs" in Factorio became "ridiculous" at the point we got infinite resources, where one is not pressed to make to most out of anything.

In classic Factorio there was kinda a cost-opportunity thing still (and i ventured into SA with that mindeset). You kinda were inclined to care because you had to venture out far into the wilderness eventually, deal with biters and whatnot to get more resources. So kinda didn't want to waste anything due to the efforts involved to expand.

But with SA none of it matters anymore once you get to other planets.

Not even in the matter of "quality" because you can just make a bazillion more items if you need to. And even during normal science production they will happen naturally as byproducts if you put quality modules into the chain (that is why I have like tenthousands of items of different quality sitting in chests on Nauvis and stopped making more at some point).

It took the foundation out of the game where such a discussion would still have any real substance. And it becomes more clear to me the further I progress in SA.


I mean what the hell are we even doing now. We are discussing basically a meta of a meta about how to be the least wasteful about infinite resources; and even funnier... how about to be the most efficient about dumping stuff into the void because you get so much trash.

What does it matter really. ^^

I am sure in a couple weeks/Months there will be YT videos of people building huge megabases just to dump crap into space at the outer edge of the solar system. Just because they can. Not because it makes sense.
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Re: Fulgora, optimal way to trash extra resources?

Post by mmmPI »

MeduSalem wrote: Sat Nov 02, 2024 4:55 pm I mean what the hell are we even doing now.
The title of the thread is "optimal way to trash extra ressources". Therefore it seem to me that recyclers is the answer #1, sending things to space to trash them there was just a joke and a reminder that it is always possible to do, and part of the list of the different way to trash extra ressources. But it's in no way something to put forward as a valid answer imo. It is possible in niche and anodectical cases, in theory that's about it. And even then, it would be quite weird to argue that adding a bunch of silos is just a one time cost ( which it isn't you need to supply the parts and you' never get good enough ratios), because it is compared with recyclers which is also a one time cost to setup , but less, and doesnt require constant & in precise ratios some input of materials to void the trash you get from fulgora, in ratio that changes over the course of the game based on the things you produce.
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Re: Fulgora, optimal way to trash extra resources?

Post by MeduSalem »

mmmPI wrote: Sat Nov 02, 2024 7:22 pm The title of the thread is "optimal way to trash extra ressources". Therefore it seem to me that recyclers is the answer #1, sending things to space to trash them there was just a joke and a reminder that it is always possible to do, and part of the list of the different way to trash extra ressources. But it's in no way something to put forward as a valid answer imo. It is possible in niche and anodectical cases, in theory that's about it. And even then, it would be quite weird to argue that adding a bunch of silos is just a one time cost ( which it isn't you need to supply the parts and you' never get good enough ratios), because it is compared with recyclers which is also a one time cost to setup , but less, and doesnt require constant & in precise ratios some input of materials to void the trash you get from fulgora, in ratio that changes over the course of the game based on the things you produce.
Yea, recyclers are the obvious answer and that was pretty much the answer provided immediately by you. ^^


I wrote something similar when another guy asked a week ago or something how to get rid of all the excess stone from Vulcanus. xD
Obviously throwing it back into the lava was the answer. But I also suggested why not launch it to space for the sake of it. I meant it jokingly back then as well. ^^


However that was before I totally grasped the repercussions about infinite resources from various sources have on the future of Factorio gameplay. Now it actually does not seem as far off to do a lot of stupid things and contraptions "just because" that previously without SA would only have been a strain on resources.


Launching crap to space for the sake of it would definitely be in the realm of possibilities from the things I observed.

I agree that the ratios of the low density structures & processing units you get directly from scrap recycling are off. With them alone you would likely not be able to sustain to craft enough rockets to launch the rest of the garbage.

But you get tons of iron gear wheels & steel, tons of copper cables and red circuits one could also use & recycle. Enough stuff to make either more low density structures or blue circuits (whatever would be the bottleneck). All ingredients are there to craft tons of rockets. And the rest of the garbage that is not consumed during the rocket crafting process you would launch into space with them.

I mean you even get the stone to make more rocket silos lol. They sooo want you to litter space with Fulgora garbage. :D

Rocket trash compactor. And yea, I am sarcistic too. ^^

Sure it would be madness to put in effort to do that and definitely not comparable with setting up just a bunch of recyclers to do short work with it; but the point is it is likely do-able.

And I know someone will eventually. Because I have seen the weirdest contraptions over the years whether in Factorio or in Oxygen Not Included or other such games. There are always people who do the most ridiculous things for the sake of it eventually because they did everything else in the game already and need that challenge to still have any fun.
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Re: Fulgora, optimal way to trash extra resources?

Post by herrkocur »

Now that I read that thread. Why the hell would scrap get us solid fuel. WE ALREADY HAVE INFINITE SOLID FUEL FROM THE OCEAN COME ON!!!!???
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Re: Fulgora, optimal way to trash extra resources?

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Re: Fulgora, optimal way to trash extra resources?

Post by superrei »

After I started the mass production of science pack on Fulgora. I found material becoming excessive are
- solid fuel
- Blue electronic
- Low density structure
That means: Rockets!!

If you go for recycler, you’ll need a lot.
I’ll try to use logic circuits to decide what should be send to orbit and trash it with a dedicated platform
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